UnityRuntimeNodeEditor
extOSC
UnityRuntimeNodeEditor | extOSC | |
---|---|---|
1 | 1 | |
368 | 184 | |
- | - | |
1.9 | 5.9 | |
11 months ago | 3 months ago | |
C# | C# | |
MIT License | MIT License |
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UnityRuntimeNodeEditor
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Runtime Node-Based Particle System Editor (Feedback? Info in Comments)
So basically this is a heavily modified version of this repo. In addition to writing my own nodes and graph (required), the alot of the source was updated to allow for input/output type validation and better handling of data flow, making it actually useful for runtime editors for modding, level editing, or whatever.
extOSC
What are some alternatives?
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
OscJack - Lightweight C# implementation of OSC server/client
NodeEditor - A node editor control for Avalonia.
UnityMeshSimplifier - Mesh simplification for Unity.
Mixture - Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
Unity-QuickSheet - Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
scriptable-events - Simple and extensible event system for Unity Engine, implemented via scriptable objects
SK.Libretro - Libretro wrapper written in C# with support for the Unity game engine
UE-OSC - OSC plugin for Unreal Engine 4 Blueprints
voxul - voxul is a voxel framework and voxel mesh editing tool for Unity.
NewFolderWizard-UnityTool - New Folder Wizard is an organizational tool for Unity for quickly importing and customizing your personal folder structure into every project. Save and reuse your templates. Templates are saved as ScriptableObjects and may be customized to your liking.