UnityHFSM
A simple yet powerful class-based hierarchical finite state machine for Unity (by Inspiaaa)
UnityMainThreadDispatcher
Provides a simple, thread safe, non monobehaviour service for managing the queue of work items on unity main thread (by gustavopsantos)
UnityHFSM | UnityMainThreadDispatcher | |
---|---|---|
2 | 1 | |
875 | 13 | |
- | - | |
8.3 | 10.0 | |
6 months ago | over 1 year ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityHFSM
Posts with mentions or reviews of UnityHFSM.
We have used some of these posts to build our list of alternatives
and similar projects.
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Dear Reddit members, could you recommend a YouTube or something that makes TopDown Boss Monster?
I used this video https://www.youtube.com/watch?v=jnETyJUiCiM which uses this state machines https://github.com/Inspiaaa/UnityHFSM/. It is very informative and i like how in the video you use colliders to trigger different states.
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Working on the overworld pathfinding system for our game Lost In The Open!
Can't think of big guides I've followed, but I'll give you one I've gotten massive value from recently: a GitHub repo of a Finite State Machine for Unity https://github.com/Inspiaaa/UnityHFSM
UnityMainThreadDispatcher
Posts with mentions or reviews of UnityMainThreadDispatcher.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing UnityHFSM and UnityMainThreadDispatcher you can also consider the following projects:
SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.
chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.
SS3D - Space Station 3D, another remake of SS13, but with an extra D.
UniFlux - Typed Event Driven with Flux for Unity.
Riptide - Lightweight C# networking solution for multiplayer games.
Sherpa - A lightweight HTTP server
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
StateMachine - Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code.
UnityHFSM vs SUSMachine
UnityMainThreadDispatcher vs chronity
UnityHFSM vs SS3D
UnityMainThreadDispatcher vs UniFlux
UnityHFSM vs UniFlux
UnityMainThreadDispatcher vs Riptide
UnityHFSM vs Sherpa
UnityMainThreadDispatcher vs SS3D
UnityHFSM vs Entitas
UnityMainThreadDispatcher vs Entitas
UnityHFSM vs chronity
UnityHFSM vs StateMachine