UnityCsReference VS tinyrenderer

Compare UnityCsReference vs tinyrenderer and see what are their differences.

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UnityCsReference tinyrenderer
58 61
11,399 19,389
0.9% -
7.2 0.0
5 days ago 6 months ago
C# C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnityCsReference

Posts with mentions or reviews of UnityCsReference. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-24.

tinyrenderer

Posts with mentions or reviews of tinyrenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing UnityCsReference and tinyrenderer you can also consider the following projects:

fastapi - FastAPI framework, high performance, easy to learn, fast to code, ready for production

sokol - minimal cross-platform standalone C headers

ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!

raylib - A simple and easy-to-use library to enjoy videogames programming

Raylib-CsLo - autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`

BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.

tinyraycaster - 486 lines of C++: old-school FPS in a weekend

deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)

astc-encoder - The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.

Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

oqtane.framework - CMS & Application Framework for Blazor & .NET MAUI

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.