UnityCsReference
fastapi
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UnityCsReference | fastapi | |
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58 | 465 | |
11,389 | 70,779 | |
1.5% | - | |
7.4 | 9.8 | |
3 days ago | 6 days ago | |
C# | Python | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityCsReference
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Anyone know what Unity's Matrix4x4 looks like internally?
I've checked their CS reference code on their Github, both here and here, but I want to dive a little deeper - specifically, I want to know what they're actually doing when determining validity of the Matrix4x4.
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Torn between chossing Unity & C# or going UE5 and C++. What made you choose unity?
Yep, but beyond just decompiling it, the c# layer of code is on GitHub: https://github.com/Unity-Technologies/UnityCsReference
- 2 minutes of silence for those who bought RTX 3070 and RTX 3070Ti
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Do you use System.Object.ReferenceEquals() ?
https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Scripting/UnityEngineObject.bindings.cs (after 2019.1)
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Custom method attribute for Animation Event Functions
The code where the method filtering for the Animation Event Inspector is done, is here (line 190). Is it possible to do something like this? That repository explicitly says:
- Can’t find operation
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Bounds.Encapsulate precision loss?
No reason, you can look at the source of encapsulate
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Modify Project Setting's "Default Quality Level" by script
There isn't really a straight forward way to do this, even the QualitySettings editor uses Serialised Properties to get at the data. (Line 343 in QualitySettingsEditor)
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Has any indie dev got (read-only) access to Unity source? How much did it cost?
This is awesome, thank you! I'm most curious about their Runtime
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Is C++ still the language when entering 3D programming in 2023?
I think if you want to get into graphics programming you do want to work with OpenGL and similar things, because at the very least you need to understand it all (and decide what parts of engines to use and what to ignore when you get to whole games). It's also worth saying that while you can only publicly get the references in Unity you do get source access at the higher subscription tiers you'd use at a game studio.
fastapi
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FastAPI Got Me an OpenAPI Spec Really... Fast
That’s when I found FastAPI.
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How to Deploy a Fast API Application to a Kubernetes Cluster using Podman and Minikube
FastAPI & Uvicorn
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Analysing FastAPI Middleware Performance
Discussion at FastAPI GitHub: https://github.com/tiangolo/fastapi/issues/2696
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LangChain, Python, and Heroku
An API application framework (such as FastAPI)
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Litestar – powerful, flexible, and highly performant Python ASGI framework
It’s been my experience that async Python frameworks tend to turn IO bound problems into CPU bound problems with a high enough request rate, because due to their nature they act as unbounded queues.
This ends up made worse if you’re using sync routes.
If you’re constrained on a resource such as a database connection pool, your framework will continue to pull http requests off the wire that a sane client will cancel and retry due to timeouts because it takes too long to get a connection out of the pool. Since there isn’t a straightforward way to cancel the execution of a route handler in every Python http framework I’ve seen exhibit this problem, the problem quickly snowballs.
This is an issue with fastapi, too- https://github.com/tiangolo/fastapi/issues/5759
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AI-Powered Image Search with CLIP, pgvector, and Fast API
Fast API.
- Ask HN: What is your go-to stack for the web?
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Fun with Avatars: Crafting the core engine | Part. 1
We will create our API using FastAPI, a modern high-performance web framework for building fast APIs with Python. It is designed to be easy to use, efficient, and highly scalable. Some key features of FastAPI include:
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Building Fast APIs with FastAPI: A Comprehensive Guide
FastAPI is a modern, fast, web framework for building APIs with Python 3.7+ based on standard Python type hints. It is designed to be easy to use, fast to run, and secure. In this blog post, we’ll explore the key features of FastAPI and walk through the process of creating a simple API using this powerful framework.
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Effortless API Documentation: Accelerating Development with FastAPI, Swagger, and ReDoc
FastAPI is a modern, fast web framework for building APIs with Python 3.7+ that automatically generates OpenAPI and JSON Schema documentation. While FastAPI simplifies API development, manually creating and updating API documentation can still be a time-consuming task. In this blog post, we’ll explore how to leverage FastAPI’s automatic documentation generation capabilities, specifically focusing on Swagger and ReDoc, and how to streamline the process of documenting your APIs.
What are some alternatives?
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
AIOHTTP - Asynchronous HTTP client/server framework for asyncio and Python
Raylib-CsLo - autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`
HS-Sanic - Async Python 3.6+ web server/framework | Build fast. Run fast. [Moved to: https://github.com/sanic-org/sanic]
tinyraycaster - 486 lines of C++: old-school FPS in a weekend
Tornado - Tornado is a Python web framework and asynchronous networking library, originally developed at FriendFeed.
astc-encoder - The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
django-ninja - 💨 Fast, Async-ready, Openapi, type hints based framework for building APIs
oqtane.framework - CMS & Application Framework for Blazor & .NET MAUI
Flask - The Python micro framework for building web applications.
dotNext - Next generation API for .NET
swagger-ui - Swagger UI is a collection of HTML, JavaScript, and CSS assets that dynamically generate beautiful documentation from a Swagger-compliant API.