UnityCsReference VS UnrealCLR

Compare UnityCsReference vs UnrealCLR and see what are their differences.

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UnityCsReference UnrealCLR
58 37
11,389 3,043
1.5% -
7.4 2.6
2 days ago 11 months ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnityCsReference

Posts with mentions or reviews of UnityCsReference. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-24.

UnrealCLR

Posts with mentions or reviews of UnrealCLR. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-12.

What are some alternatives?

When comparing UnityCsReference and UnrealCLR you can also consider the following projects:

fastapi - FastAPI framework, high performance, easy to learn, fast to code, ready for production

MonoGame - One framework for creating powerful cross-platform games.

ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

Raylib-CsLo - autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`

Stride Game Engine - Stride Game Engine (formerly Xenko)

tinyraycaster - 486 lines of C++: old-school FPS in a weekend

UrhoSharp - Code to integrate with the Urho3D engine

astc-encoder - The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.

Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime

oqtane.framework - CMS & Application Framework for Blazor & .NET MAUI

Duality - a 2D Game Development Framework