UnityColorPicker
HSV-Color-Picker-Unity
UnityColorPicker | HSV-Color-Picker-Unity | |
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1 | 1 | |
73 | 609 | |
- | - | |
10.0 | 0.7 | |
about 5 years ago | about 1 year ago | |
C# | ShaderLab | |
MIT License | MIT License |
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UnityColorPicker
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How would I implement a color picker for a game?
you can do a set of buttons like /u/NuwnAtlazy suggested. although i'd personally skip that asset - it seems too complex for good UX at runtime, it's more of a DCC editor tool IMO. heres a runtime one that's simpler: https://github.com/mmaletin/UnityColorPicker
HSV-Color-Picker-Unity
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How would I implement a color picker for a game?
if you want more complex may i suggest https://github.com/judah4/HSV-Color-Picker-Unity
What are some alternatives?
awesome-unity-open-source-on-github - A categorized collection of awesome Unity open source on GitHub (800+)
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foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
URP-LWRP-Shaders - A Collection of Shader For URP(LWRP) Render Pipeline
TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)
MeatKit - MeatKit is a Unity modding toolkit for developing, building, and packaging custom maps, items, and mods for H3VR.
reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.
3d.utrecht.nl - 3D-stadsmodel voor Utrecht vanuit Unity (gamesoftware)
Unity-Theme - Create palettes of colors and components for change specific color on a specific visual element. Very useful to UI.
flowfield-unity - Unity project with Flow Field implementation based on Eikonal Equation.