Unity-TaskManager VS UniRx

Compare Unity-TaskManager vs UniRx and see what are their differences.

Unity-TaskManager

An tiny, improved coroutine API for the Unity game engine. (by willnode)

UniRx

Reactive Extensions for Unity (by neuecc)
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Unity-TaskManager UniRx
1 16
13 6,882
- -
0.0 0.0
almost 8 years ago 3 months ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Unity-TaskManager

Posts with mentions or reviews of Unity-TaskManager. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-07.

UniRx

Posts with mentions or reviews of UniRx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-20.

What are some alternatives?

When comparing Unity-TaskManager and UniRx you can also consider the following projects:

Unity.CoroutineUtility - This package adds functionality to run coroutines separate from a MonoBehaviours and scenes

ReactiveProperty - ReactiveProperty provides MVVM and asynchronous support features under Reactive Extensions. Target frameworks are .NET 6+, .NET Framework 4.7.2 and .NET Standard 2.0.

AngleSharp - :angel: The ultimate angle brackets parser library parsing HTML5, MathML, SVG and CSS to construct a DOM based on the official W3C specifications.

Dynamic Data - Reactive collections based on Rx.Net

Enjin-Unity-sample - Enjin blockchain tutorial sample project for Unity developer

ObservableComputations - Cross-platform .NET library for computations whose arguments and results are objects that implement INotifyPropertyChanged and INotifyCollectionChanged (ObservableCollection) interfaces.

Akavache - An asynchronous, persistent key-value store created for writing desktop and mobile applications, based on SQLite3. Akavache is great for both storing important data as well as cached local data that expires.

unitypackage-custom-hierarchy - Unity package to help having a clearer Hierarchy view, organizing everything in a “tree view” and including extra informations like Components Icons and groups/divisors.

unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity

Marching-Cubes-Terrain - Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler

tf-lite-unity-sample - TensorFlow Lite Samples on Unity