Our great sponsors
-
Unity.CoroutineUtility
This package adds functionality to run coroutines separate from a MonoBehaviours and scenes
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
I use this. taskmanager
https://github.com/neuecc/UniRx MainThreadDispatcher coroutines/microcoroutines. Because I want to choose update rate intead of having overhead each time I need skip couple of frames.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a more popular project.
Related posts
- Just discovered singletons and so many issues have fallen away
- Recommend Paradigms / Design Patterns for Controller-Driven Menus?
- Event System for Unity (free asset)
- I'm making this turn-based auto battler called Order Automatica. I decided to try using event driven architecture using async/await and UniTask and it made it so easy! I'd love any game design feedback people are willing to give. Link to demo in comments
- Looking for guidance on separating game logic from game objects.