UniRx VS Akavache

Compare UniRx vs Akavache and see what are their differences.

UniRx

Reactive Extensions for Unity (by neuecc)

Akavache

An asynchronous, persistent key-value store created for writing desktop and mobile applications, based on SQLite3. Akavache is great for both storing important data as well as cached local data that expires. (by reactiveui)
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UniRx Akavache
16 3
6,882 2,414
- 0.5%
0.0 8.1
2 months ago 5 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UniRx

Posts with mentions or reviews of UniRx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-20.

Akavache

Posts with mentions or reviews of Akavache. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-25.

What are some alternatives?

When comparing UniRx and Akavache you can also consider the following projects:

ReactiveProperty - ReactiveProperty provides MVVM and asynchronous support features under Reactive Extensions. Target frameworks are .NET 6+, .NET Framework 4.7.2 and .NET Standard 2.0.

CacheManager - CacheManager is an open source caching abstraction layer for .NET written in C#. It supports various cache providers and implements many advanced features.

Unity.CoroutineUtility - This package adds functionality to run coroutines separate from a MonoBehaviours and scenes

SqliteCache for ASP.NET Core - An ASP.NET Core IDistributedCache provider backed by SQLite

Unity-TaskManager - An tiny, improved coroutine API for the Unity game engine.

Electron.NET - :electron: Build cross platform desktop apps with ASP.NET Core (Razor Pages, MVC, Blazor).

AngleSharp - :angel: The ultimate angle brackets parser library parsing HTML5, MathML, SVG and CSS to construct a DOM based on the official W3C specifications.

Foundatio - Pluggable foundation blocks for building distributed apps.

Dynamic Data - Reactive collections based on Rx.Net

SharpRepository - C# Generic Repository for use with Entity Framework, RavenDB and more with built-in caching options.

Enjin-Unity-sample - Enjin blockchain tutorial sample project for Unity developer

CacheCow - An implementation of HTTP Caching in .NET Core and 4.5.2+ for both the client and the server