UniRx VS Unity-TaskManager

Compare UniRx vs Unity-TaskManager and see what are their differences.

UniRx

Reactive Extensions for Unity (by neuecc)

Unity-TaskManager

An tiny, improved coroutine API for the Unity game engine. (by willnode)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
UniRx Unity-TaskManager
16 1
6,882 13
- -
0.0 0.0
2 months ago almost 8 years ago
C# C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UniRx

Posts with mentions or reviews of UniRx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-20.

Unity-TaskManager

Posts with mentions or reviews of Unity-TaskManager. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-07.

What are some alternatives?

When comparing UniRx and Unity-TaskManager you can also consider the following projects:

ReactiveProperty - ReactiveProperty provides MVVM and asynchronous support features under Reactive Extensions. Target frameworks are .NET 6+, .NET Framework 4.7.2 and .NET Standard 2.0.

Unity.CoroutineUtility - This package adds functionality to run coroutines separate from a MonoBehaviours and scenes

AngleSharp - :angel: The ultimate angle brackets parser library parsing HTML5, MathML, SVG and CSS to construct a DOM based on the official W3C specifications.

Dynamic Data - Reactive collections based on Rx.Net

Enjin-Unity-sample - Enjin blockchain tutorial sample project for Unity developer

ObservableComputations - Cross-platform .NET library for computations whose arguments and results are objects that implement INotifyPropertyChanged and INotifyCollectionChanged (ObservableCollection) interfaces.

Akavache - An asynchronous, persistent key-value store created for writing desktop and mobile applications, based on SQLite3. Akavache is great for both storing important data as well as cached local data that expires.

unitypackage-custom-hierarchy - Unity package to help having a clearer Hierarchy view, organizing everything in a “tree view” and including extra informations like Components Icons and groups/divisors.

unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity

Marching-Cubes-Terrain - Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler

tf-lite-unity-sample - TensorFlow Lite Samples on Unity