Unity-RL-Tutorial
js-rogue-tutorial
Unity-RL-Tutorial | js-rogue-tutorial | |
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3 | 8 | |
14 | 8 | |
- | - | |
7.4 | 0.0 | |
about 2 months ago | over 1 year ago | |
C# | TypeScript | |
MIT License | - |
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Unity-RL-Tutorial
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Sharing Saturday #432
Unity Roguelike Tutorial - Repo
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
Repo | Unity Tutorial
- Part 6 - Doing (and Taking) some damage is completed! It was super rough.. my PR has a short description to explain what I did.
js-rogue-tutorial
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
Repo - all chapters are tagged
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 5
Made good time on part 8 yesterday and today. This one was pretty fun to piece together. I'm seeing a lot of places I'd like to de-OOP and make more functional, but I'm wanting to stay as close to the original tutorial as possible and maybe do a follow-up series where I refactor things that I don't like as much. GitHub for the complete code of part 8, and then my blog post for the tutorial.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 4
Anyway the tutorial is here and the code is on my github here.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
Have part 4 of my typescript adaptation and tutorial done. Code is here and the tutorial post is here.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
Finally got Part3 done and adapted to TypeScript after a nightmare week of work keeping me from working on this. Some fun bugs in adapting the tunneling code that didn't show up until the final steps with multiple rooms. I was switching between horizontal and vertical on every iteration of the generator function, making some interesting (but useless) zig-zag hallways. Code is here and I hope to write up my tutorial blog post tomorrow as I hopefully have a light day at work.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
Part 1 is up now at https://github.com/bodiddlie/js-rogue-tutorial/tree/Part1. Hoping to get a couple blog posts up for the two parts this weekend.
What are some alternatives?
LDtkToUnity - Unity importer for the LDtk level editor
blazelike
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
wglt-roguelike-tutorial
roguebasin - A backup version of Roguebasin.com (WIP)
wglt_rrouge
youngsters_funhouse - Basically the 2020 Roguelike Tutorial with some of my cosmetic spice
FTXUI - Features: - Functional style. Inspired by [1] and React - Simple and elegant syntax (in my opinion). - Support for UTF8 and fullwidth chars (→ 测试). - No dependencies. - Cross platform. Linux/mac (main target), Windows (experimental thanks to contributors), - WebAssembly. - Keyboard & mouse navigation. Operating systems: - linux emscripten - linux gcc - linux clang - windows msvc - mac clang
Godot - Godot Engine – Multi-platform 2D and 3D game engine
zig-roguelike
unity-aseprite-importer - An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.