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Unity Roguelike Tutorial - Repo
I'll be working on finishing up their recordings and my side project, which is to recreate RogueBasin in markdown. Repo
Better support for multi-touch gestures on Android.
I finally was able to work past the issues I was having after the last update. Implementing FFI/Win32 interop in Rust is not nearly as straightforward as it is in C#. Fortunately after taking a step back and approaching the problem with a fresh perspective, I found the answer that I was looking for. The source code is now based on an example taken from the WinRT/Rust API projection, found here. I'm convinced for now that this is going to be the best way to work with Windows APIs in Rust. Other than that I still need to do some more research on the content. Most likely I'm going to have a Fallout-style open-world environment, but in Japan instead of US. And maybe an underground labyrinth of tunnels to serve as the dungeons, if I can come up with enough variety. Also using Japanese characters to display things like locations I think would be good. The translations would be in the manual pages. As for the mechanics, I don't think it's going to be pure survival. I like the idea of survival mechanics, but in practice I still tend to get bored of it early on. Maybe because the genre already been done too many times, or maybe my attention span is not what it used to be, but either way I will definitely be influenced by it. Also stealth mechanics, sneaking, etc. would be a plus.