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SurveyJS
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InfluxDB
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
Finally got Part3 done and adapted to TypeScript after a nightmare week of work keeping me from working on this. Some fun bugs in adapting the tunneling code that didn't show up until the final steps with multiple rooms. I was switching between horizontal and vertical on every iteration of the generator function, making some interesting (but useless) zig-zag hallways. Code is here and I hope to write up my tutorial blog post tomorrow as I hopefully have a light day at work.
GitHub | Screenshot (Cave generation)
My notes along with copious comments in my code, and the live program are all at the links.
/u/HexDecimal kindly made a PR to the Flaschen-Taschen library to make drawing faster. I need to do some code reorganization to support that, as right now I'm just using the list-of-lists style of Python 2D array and it's probably not overly optimized.
repo | live
Typescript Repo This one is also one of my favorites. My main job is fullstack web development (and I love typescript) so I came across this lib `wglt` which uses webGL for rendering. It is fast and I am enjoing the project. It uses `wolf-ecs` for the ECS manager instead of actors and actions
Java Repo This repo is just for funsies. I wanted to try java so started experimenting around. 2 branches (main & zircon). Zircon uses the zircon lib to run the game, main uses libGTX and kTerminal. Im probably going to scrap kTerminal for squib-lib tho. We will see.
Rust Repo There are 3 branches on my rust game. `Bevy`, `bracket-bevy`, and `shipyard`. This is me experimenting with different ECS libs. I love bevy, but their state management needs work for it to be really powerful. `Bracket-bevy` is utilizing the bevy plugin for bracket-lib. Still very early development so tons of bugs, but i like it. And `shipyard` is just trying shipyard. I actually will probably abandon this branch because I prefer specs/legion/bevy to shipyard, but I gave it a chance!
Repo
The code is available at github and week 2 is available to play here.
You can find just Part 2 here and the full repo here.
I just finished part 3 using PICO-8: github repository - playable on itch.io.
GitHub & Generation GIF
Zig roguelike
FYI: The readme of the repo contains a screen. Still using all in one-in-all file (main.c).
Repo | In-browser playable game
Part 2 Pull Request
I also improved the UI (minimap!) and the interaction with the board. Repo. Play online.