-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
-
bevy_rl_2022
Roguelike made for Reddit/r/RoguelikeDev following the excellent Amethyst Roguelike Tutorial by Herbert Wolverson, but using Bevy in place of bracket_libs terminal and Bevy's ECS..
Github | No release build this week.
Also I made the repo public to join in the fun. It's not release ready, but cleaned up a bit. Type hinting is sporadic and there are some leftover code smells I'm sure, but fixable.
GitHub | Playable demo
This project serves mostly as a test bed for my ecs implementation. Since I use an ECS, the code will look very different to the tutorial, but I'm trying to follow it to some extent.
Check out my mixins here, and the part of the load function that sets the proper mixins for a loading entity here. Open to ideas if folks have them. I don't think I've seen another game using mixins like this with saving/loading implemented.
Made good time on part 8 yesterday and today. This one was pretty fun to piece together. I'm seeing a lot of places I'd like to de-OOP and make more functional, but I'm wanting to stay as close to the original tutorial as possible and maybe do a follow-up series where I refactor things that I don't like as much. GitHub for the complete code of part 8, and then my blog post for the tutorial.
Github
github repo
Bevy Github | Specs Github | Python Github | WGLT Github
My orignal approach really wasn't working for the Rust version, at least not on my slower machine, so I decided to rewrite it from the beginning, but this time following along with Herbert Wolversons Specs/rltk tutorial. I am still using bevy, for everything I can, and using bracket-lib (identical to rltk) for algorithms & rng. As a result of the rewrite and some personal drama, I am pretty far behind having just completed part 5 and working on 6. Repo
Playable version with notes ; source repository
Obligatory repo link and an updated screenshot of a dead orc :)