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I have a controller hooked up to a Raspberry Pi (recognized by python-evdev) that outputs to a 64x64 LED panel using the Flaschen-Taschen software. What this means is that I have a Python script running my game, output going to a separate location (in prod - the LED panel / in testing - the Flaschen-Taschen software running in terminal mode in a separate window). I've toyed with evdev permissions but can't get the laptop keyboard to be recognized, no matter what permissions my user account has. I'd rather not plug my controller into my computer for testing (or a USB keyboard at that) for evdev to work, but it's starting to seem more and more like I need to figure this one out for those who don't have my HW setup and want to try it out (plus - the whole testing while away from my desk thing).
Repo: Still https://github.com/opadin/roquest Screen: https://github.com/opadin/roquest/blob/develop/screens/part7-ex3.png
Oops, you're right. Fixed. Thanks!
I only develop on Windows right now, so I often miss feedback from the GCC and Clang compilers unless I check the workflow logs. All the platforms on Itch (win/mac/linix/html) are enabled by this GitHub Actions workflow which automatically deploys everything that's pushed to the main branch and just compiles and uploads test builds for any other branch. It's been modified from the libtcod template project to support Itch, but I can probably backport that feature. You can view the build logs from these workflows here.
repo
GitHub | Release
Github - Have gotten through the tutorial and currently trying to get a relative camera working so I can extend the map beyond the console edges, but seem to have hit a wall.
If you want to just take a look at the process, the various tutorial parts and the reasoning behind the various decisions, you can take a look at the readme i'm writing after every part.
Repo | Playable
Anyway the tutorial is here and the code is on my github here.
GitHub
Code is at github and you can play this week's game here.
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