UniRx VS SeawispHunter.RolePlay.Attributes

Compare UniRx vs SeawispHunter.RolePlay.Attributes and see what are their differences.

UniRx

Reactive Extensions for Unity (by neuecc)

SeawispHunter.RolePlay.Attributes

Defines role playing attributes like "health" using generics that are modified non-destructively and notify on changes (by shanecelis)
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UniRx SeawispHunter.RolePlay.Attributes
16 2
6,882 22
- -
0.0 10.0
3 months ago over 1 year ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UniRx

Posts with mentions or reviews of UniRx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-20.

SeawispHunter.RolePlay.Attributes

Posts with mentions or reviews of SeawispHunter.RolePlay.Attributes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-20.

What are some alternatives?

When comparing UniRx and SeawispHunter.RolePlay.Attributes you can also consider the following projects:

ReactiveProperty - ReactiveProperty provides MVVM and asynchronous support features under Reactive Extensions. Target frameworks are .NET 6+, .NET Framework 4.7.2 and .NET Standard 2.0.

observables

Unity.CoroutineUtility - This package adds functionality to run coroutines separate from a MonoBehaviours and scenes

YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!

Unity-TaskManager - An tiny, improved coroutine API for the Unity game engine.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

AngleSharp - :angel: The ultimate angle brackets parser library parsing HTML5, MathML, SVG and CSS to construct a DOM based on the official W3C specifications.

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

Dynamic Data - Reactive collections based on Rx.Net

UnityHFSM - A simple yet powerful class-based hierarchical finite state machine for Unity

Enjin-Unity-sample - Enjin blockchain tutorial sample project for Unity developer

ObservableComputations - Cross-platform .NET library for computations whose arguments and results are objects that implement INotifyPropertyChanged and INotifyCollectionChanged (ObservableCollection) interfaces.