FreeMote | UABE | |
---|---|---|
1 | 26 | |
381 | 3,861 | |
3.4% | 3.1% | |
7.1 | 0.7 | |
19 days ago | over 1 year ago | |
C# | C++ | |
GNU General Public License v3.0 or later | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FreeMote
Posts with mentions or reviews of FreeMote.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-30.
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To everyone who can!
Hi, I already ripped two of the 2D animated avatars back in 2019, so I still have all the files. I won't compile them all because it's kind of a lot of work, but if someone wants a specific model, I can upload the files for you. All you need to do is use UABE and the FreeMote library. If you need any help with using these I'd be glad to help!
UABE
Posts with mentions or reviews of UABE.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-09.
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I want to learn how to data mine games I enjoy, such as Animal Jam Classic, but I’m not sure where to start.
If you're lucky, the developers will have used a standard format to store their assets and you can just use an existing asset extractor to do the dirty work for you: Unreal, Unity, and Flash (.swf) are some of the most popular ones.
- Can someone pull this 3D model from the assets and send it to me? I want to make a 3D printed keycap.
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How do I use custom menu image & custom color/font of the Clone Hero, as shown in the image?
I don't understand a single word but Unity Assets Extractor - https://github.com/SeriousCache/UABE/releases/tag/v3.0-beta1
- How to make mods?
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How do I unbundle a .bundle file on a mac?
Maybe this: https://github.com/SeriousCache/UABE/releases/tag/v3.0-beta1 (I would download the 64-bit if you created a 64-bit Wine bottle).
- Learning how to mod
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Are there any mods that allow you to use the more advanced towers on older hulls? (Also other thoughts...)
Modding UAD is a bit of a hassle. You need an Asset Bundle Extractor to open the resource.assets file. This is the one I use/ was shown Then export specific files to .txt files and edit them with a program like Notepad ++.
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Help with translating Pathologic 2
The fonts are stored in Unity AssetBundles, which are a huge pain to edit, but I think they should support non-standard letters (you can always try putting some in a line you know vs. a line containing only standard ones, and see if anything breaks). Likewise, some of the UI text (for example, loading screen tips, and the [E] Use etc. keybinds) is stored in an additional English or Russian localization file bundled inside Pathologic_Data\resources.assets. You'll have to use a tool like UABE to find and export either "english.txt" or "russian.txt" from this asset bundle, edit that text file, and then use UABE again to replace the file within that bundle.
- How to access game files?
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Could someone rip the ARB audio files for me please?
I think they’re Unity asset bundles, so something like this might help, but I don’t really know: https://github.com/SeriousCache/UABE
What are some alternatives?
When comparing FreeMote and UABE you can also consider the following projects:
SC2k-docs - Documentation related to the implementation of Maxis' game, SimCity 2000.
UABEA - c# uabe for newer versions of unity
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files
UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
Uber Apk Signer - A cli tool that helps signing and zip aligning single or multiple Android application packages (APKs) with either debug or provided release certificates. It supports v1, v2 and v3 Android signing scheme has an embedded debug keystore and auto verifies after signing.