FreeMote
SC2k-docs
FreeMote | SC2k-docs | |
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1 | 6 | |
372 | 261 | |
3.5% | - | |
7.6 | 5.5 | |
3 months ago | about 1 year ago | |
C# | ||
GNU General Public License v3.0 or later | - |
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FreeMote
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To everyone who can!
Hi, I already ripped two of the 2D animated avatars back in 2019, so I still have all the files. I won't compile them all because it's kind of a lot of work, but if someone wants a specific model, I can upload the files for you. All you need to do is use UABE and the FreeMote library. If you need any help with using these I'd be glad to help!
SC2k-docs
- dfloer/SC2k-docs: Documentation related to the implementation of SimCity 2000. [Not-Godot]
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Documentation related to the implementation of SimCity 2000
This could be interesting paired with the documentation posted: https://github.com/dfloer/SC2k-docs/blob/master/simulation%2...
In the video you posted, the host talks about Magnasanti a project to create the perfect city (in the eyes of the game). There is no crime, abandoned buildings, or traffic. A population of 6 million with no hospitals, and no public funding except mass transit and police. Ultimately we can see that the game does not reward citizen happiness, but industry.
The "black box" nature of the simulation within SimCity is fascinating, thank you for the rabbit hole.
What are some alternatives?
UABE - Asset Bundle Extractor
mine-city-2000 - A program that converts SimCity 2000 cities into Minecraft worlds
Getting-started-in-Technical-Writing - A compilation of useful resources for anyone who wants to get started in technical writing.
PS1-BRender-Assets - Textures, 3D models & more from Croc 2 and Harry Potter PS1
documentation - Documentation writing at AnitaB.org Open Source organization level.