UABE
disunity
UABE | disunity | |
---|---|---|
26 | 2 | |
3,742 | 2,544 | |
- | - | |
0.7 | 0.0 | |
about 1 year ago | over 6 years ago | |
C++ | Java | |
- | The Unlicense |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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UABE
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I want to learn how to data mine games I enjoy, such as Animal Jam Classic, but I’m not sure where to start.
If you're lucky, the developers will have used a standard format to store their assets and you can just use an existing asset extractor to do the dirty work for you: Unreal, Unity, and Flash (.swf) are some of the most popular ones.
- Can someone pull this 3D model from the assets and send it to me? I want to make a 3D printed keycap.
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How do I use custom menu image & custom color/font of the Clone Hero, as shown in the image?
I don't understand a single word but Unity Assets Extractor - https://github.com/SeriousCache/UABE/releases/tag/v3.0-beta1
- How to make mods?
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How do I unbundle a .bundle file on a mac?
Maybe this: https://github.com/SeriousCache/UABE/releases/tag/v3.0-beta1 (I would download the 64-bit if you created a 64-bit Wine bottle).
- Learning how to mod
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Are there any mods that allow you to use the more advanced towers on older hulls? (Also other thoughts...)
Modding UAD is a bit of a hassle. You need an Asset Bundle Extractor to open the resource.assets file. This is the one I use/ was shown Then export specific files to .txt files and edit them with a program like Notepad ++.
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Help with translating Pathologic 2
The fonts are stored in Unity AssetBundles, which are a huge pain to edit, but I think they should support non-standard letters (you can always try putting some in a line you know vs. a line containing only standard ones, and see if anything breaks). Likewise, some of the UI text (for example, loading screen tips, and the [E] Use etc. keybinds) is stored in an additional English or Russian localization file bundled inside Pathologic_Data\resources.assets. You'll have to use a tool like UABE to find and export either "english.txt" or "russian.txt" from this asset bundle, edit that text file, and then use UABE again to replace the file within that bundle.
- How to access game files?
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Could someone rip the ARB audio files for me please?
I think they’re Unity asset bundles, so something like this might help, but I don’t really know: https://github.com/SeriousCache/UABE
disunity
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Open Source Adventures: Episode 48: Extracting DLC data from BATTLETECH
First I tried DisUnity - but that's an abandoned project, and it doesn't work with current version.
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Texture modding
Disunity might help you do that (see that issue: https://github.com/ata4/disunity/issues/214), but it looks like you'll still have some custom work to do.
What are some alternatives?
UABEA - c# uabe for newer versions of unity
UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Wwise-Unpacker - Unpack game audio Wwise files (pck, bnk)
Uber Apk Signer - A cli tool that helps signing and zip aligning single or multiple Android application packages (APKs) with either debug or provided release certificates. It supports v1, v2 and v3 Android signing scheme has an embedded debug keystore and auto verifies after signing.
NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
Il2CppDumper - Unity il2cpp reverse engineer
UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
KlakSpout - Spout plugin for Unity
NStrip - .NET Assembly stripper, publicizer and general utility tool
FreeMote - Managed Emote/PSB tool libs.