

Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UABE
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I want to learn how to data mine games I enjoy, such as Animal Jam Classic, but I’m not sure where to start.
If you're lucky, the developers will have used a standard format to store their assets and you can just use an existing asset extractor to do the dirty work for you: Unreal, Unity, and Flash (.swf) are some of the most popular ones.
- Can someone pull this 3D model from the assets and send it to me? I want to make a 3D printed keycap.
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How do I use custom menu image & custom color/font of the Clone Hero, as shown in the image?
I don't understand a single word but Unity Assets Extractor - https://github.com/SeriousCache/UABE/releases/tag/v3.0-beta1
- How to make mods?
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How do I unbundle a .bundle file on a mac?
Maybe this: https://github.com/SeriousCache/UABE/releases/tag/v3.0-beta1 (I would download the 64-bit if you created a 64-bit Wine bottle).
- Learning how to mod
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Are there any mods that allow you to use the more advanced towers on older hulls? (Also other thoughts...)
Modding UAD is a bit of a hassle. You need an Asset Bundle Extractor to open the resource.assets file. This is the one I use/ was shown Then export specific files to .txt files and edit them with a program like Notepad ++.
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Help with translating Pathologic 2
The fonts are stored in Unity AssetBundles, which are a huge pain to edit, but I think they should support non-standard letters (you can always try putting some in a line you know vs. a line containing only standard ones, and see if anything breaks). Likewise, some of the UI text (for example, loading screen tips, and the [E] Use etc. keybinds) is stored in an additional English or Russian localization file bundled inside Pathologic_Data\resources.assets. You'll have to use a tool like UABE to find and export either "english.txt" or "russian.txt" from this asset bundle, edit that text file, and then use UABE again to replace the file within that bundle.
- How to access game files?
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Could someone rip the ARB audio files for me please?
I think they’re Unity asset bundles, so something like this might help, but I don’t really know: https://github.com/SeriousCache/UABE
KlakSpout
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Display/window/application Capture into Unity?
A quick google search (Unity video stream. Everything is on google if you look hard enough) returns this open source plugin that might help.
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360 VR experience with a live webcam inside Unity?! How did these guys do it!
After thinking about it a bit more, perhaps KlakSpout might be a better option. I haven't tried it, but Keijiro is a superstar.
What are some alternatives?
UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files
UAAE - Unity Assets Advanced Editor
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
UABEA - c# uabe for newer versions of unity
MetaAdvancedFeatures - Few demos with advanced meta features such as scene understanding and shared anchors
UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
UnityCapture - Streams Unity rendered output to other Windows applications as virtual capture device
Uber Apk Signer - A cli tool that helps signing and zip aligning single or multiple Android application packages (APKs) with either debug or provided release certificates. It supports v1, v2 and v3 Android signing scheme has an embedded debug keystore and auto verifies after signing.
Klak - Creative coding library for Unity
Il2CppDumper - Unity il2cpp reverse engineer
MeshSync - A package for synchronizing meshes/models editing in DCC tools into Unity in real time.

