KlakSpout
MeshSync
KlakSpout | MeshSync | |
---|---|---|
2 | 2 | |
636 | 1,544 | |
- | 1.1% | |
0.0 | 0.0 | |
5 months ago | 8 months ago | |
C++ | C# | |
The Unlicense | GNU General Public License v3.0 or later |
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KlakSpout
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Display/window/application Capture into Unity?
A quick google search (Unity video stream. Everything is on google if you look hard enough) returns this open source plugin that might help.
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360 VR experience with a live webcam inside Unity?! How did these guys do it!
After thinking about it a bit more, perhaps KlakSpout might be a better option. I haven't tried it, but Keijiro is a superstar.
MeshSync
What are some alternatives?
UnityCapture - Streams Unity rendered output to other Windows applications as virtual capture device
uDesktopDuplication - Desktop Duplication API implementation for Unity (only for Windows 8/10)
NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
Klak - Creative coding library for Unity
Universal-Volumetric - A free, fast, cross-platform volumetric codec for everyone.
UABE - Asset Bundle Extractor
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
UAAE - Unity Assets Advanced Editor
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
MetaAdvancedFeatures - Few demos with advanced meta features such as scene understanding and shared anchors
slendermanreturns_vita - Slender Man Returns is a game inspired by the original indie game Slender: The Eight Pages, but redesigned to run on the popular Unity game engine. Ported to PSVita. Original project by Rosario Terranova.