KlakSpout VS MeshSync

Compare KlakSpout vs MeshSync and see what are their differences.

MeshSync

A package for synchronizing meshes/models editing in DCC tools into Unity in real time. (by unity3d-jp)
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KlakSpout MeshSync
2 2
699 1,622
2.3% 0.7%
0.0 0.0
over 1 year ago 4 months ago
C++ C#
The Unlicense GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

KlakSpout

Posts with mentions or reviews of KlakSpout. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-08.

MeshSync

Posts with mentions or reviews of MeshSync. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing KlakSpout and MeshSync you can also consider the following projects:

NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

uDesktopDuplication - Desktop Duplication API implementation for Unity (only for Windows 8/10)

MetaAdvancedFeatures - Few demos with advanced meta features such as scene understanding and shared anchors

Universal-Volumetric - A free, fast, cross-platform volumetric codec for everyone. [UnavailableForLegalReasons - Repository access blocked]

UAAE - Unity Assets Advanced Editor

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