UABE
Il2CppDumper
UABE | Il2CppDumper | |
---|---|---|
26 | 12 | |
3,742 | 7,312 | |
- | 2.6% | |
0.7 | 4.0 | |
about 1 year ago | 5 months ago | |
C++ | C# | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UABE
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I want to learn how to data mine games I enjoy, such as Animal Jam Classic, but I’m not sure where to start.
If you're lucky, the developers will have used a standard format to store their assets and you can just use an existing asset extractor to do the dirty work for you: Unreal, Unity, and Flash (.swf) are some of the most popular ones.
- Can someone pull this 3D model from the assets and send it to me? I want to make a 3D printed keycap.
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How do I use custom menu image & custom color/font of the Clone Hero, as shown in the image?
I don't understand a single word but Unity Assets Extractor - https://github.com/SeriousCache/UABE/releases/tag/v3.0-beta1
- How to make mods?
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How do I unbundle a .bundle file on a mac?
Maybe this: https://github.com/SeriousCache/UABE/releases/tag/v3.0-beta1 (I would download the 64-bit if you created a 64-bit Wine bottle).
- Learning how to mod
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Are there any mods that allow you to use the more advanced towers on older hulls? (Also other thoughts...)
Modding UAD is a bit of a hassle. You need an Asset Bundle Extractor to open the resource.assets file. This is the one I use/ was shown Then export specific files to .txt files and edit them with a program like Notepad ++.
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Help with translating Pathologic 2
The fonts are stored in Unity AssetBundles, which are a huge pain to edit, but I think they should support non-standard letters (you can always try putting some in a line you know vs. a line containing only standard ones, and see if anything breaks). Likewise, some of the UI text (for example, loading screen tips, and the [E] Use etc. keybinds) is stored in an additional English or Russian localization file bundled inside Pathologic_Data\resources.assets. You'll have to use a tool like UABE to find and export either "english.txt" or "russian.txt" from this asset bundle, edit that text file, and then use UABE again to replace the file within that bundle.
- How to access game files?
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Could someone rip the ARB audio files for me please?
I think they’re Unity asset bundles, so something like this might help, but I don’t really know: https://github.com/SeriousCache/UABE
Il2CppDumper
- Il2CppDumper: Open-Source Tool for Unity Il2cpp Reverse Engineering
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Engage absolutely uses Fates RN; a technical analysis
By using IL2CppDumper along with the game's global-metadata.dat file, we can generate headers and structs that we can use with Ghidra, a tool for disassembling code. Once we load Engage and these headers and structs into Ghidra, we can look for a particular function called App.BattleMath$$_IsProbabilityHit. This function is provided a displayed hit (or, as Intelligent Systems calls it, ratio) and is responsible for determining whether or not that attack will actually hit. Ghidra will try to automatically decompile the assembly code into something more readable, and while the results are sometimes mixed, here it's pretty clear what's going on. We can see how, when the displayed hit is less than 51 (or when it's 100), it simply multiplies the displayed hit by 100, and when the displayed hit is 51 or greater, it uses the sin function as described earlier:
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Anyone knos what type of encryption this is?
So i want to reverse a game which uses Il2cpp, so i used this to dump the files: https://github.com/Perfare/Il2CppDumper
- heya, I'm currently trying to get through a mobile unity game but ran across this, mind if I ask how I can get sort of decrypt this kind of file(s)?
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Is there a way to recompile after using Il2CppDumper?
Basically the title; I decompiled a game and intend to mod its behavior, so I used a Il2Cpp dumper that seems pretty popular (https://github.com/Perfare/Il2CppDumper).
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Where to find high technical quality unity projects?
There's plenty of resources on decompiling apks. An APK is just a zip basically, and it contains an Ill2cpp.so file & and global-metadata file. You can use Il2cppdumper (https://github.com/Perfare/Il2CppDumper/releases. https://github.com/Perfare/Il2CppDumper ) to restore the Assembly-CSharp. Then you can use IlSpy or just open the assembly or the dump.cs in visual studio that gets produced.
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Mottled vs Speckled eggs?
Download and run https://github.com/Perfare/Il2CppDumper/releases. Find and load libil2cpp.so and global-metadata.dat from your combined apk folder when it asks. This will create a bunch of files. The ones we care about right now are the ones in the DummyDll folder.
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Where to find dialogue SFX files?
You'll need: https://github.com/Perfare/AssetStudio and (for the optional part) https://github.com/Perfare/Il2CppDumper
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Is there a way to decompile unity 3D games?
if the game is compiled with IL2CPP you can convert it to a dummy Assembly-CSharp file using IL2Cpp Dumper - https://github.com/Perfare/Il2CppDumper
- lldb and ida not working on Unity game
What are some alternatives?
UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
frida-il2cpp-bridge - A Frida module to dump, trace or hijack any Il2Cpp application at runtime, without needing the global-metadata.dat file.
UABEA - c# uabe for newer versions of unity
Cpp2IL - Work-in-progress tool to reverse unity's IL2CPP toolchain.
UnityExplorer - An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
Uber Apk Signer - A cli tool that helps signing and zip aligning single or multiple Android application packages (APKs) with either debug or provided release certificates. It supports v1, v2 and v3 Android signing scheme has an embedded debug keystore and auto verifies after signing.
Il2CppInspector - Powerful automated tool for reverse engineering Unity IL2CPP binaries
Wwise-Unpacker - Unpack game audio Wwise files (pck, bnk)
MelonLoader - The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono