Il2CppDumper
frida-il2cpp-bridge

Il2CppDumper | frida-il2cpp-bridge | |
---|---|---|
12 | 2 | |
7,407 | 1,120 | |
2.3% | 2.9% | |
4.0 | 5.7 | |
6 months ago | 23 days ago | |
C# | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Il2CppDumper
- Il2CppDumper: Open-Source Tool for Unity Il2cpp Reverse Engineering
-
Engage absolutely uses Fates RN; a technical analysis
By using IL2CppDumper along with the game's global-metadata.dat file, we can generate headers and structs that we can use with Ghidra, a tool for disassembling code. Once we load Engage and these headers and structs into Ghidra, we can look for a particular function called App.BattleMath$$_IsProbabilityHit. This function is provided a displayed hit (or, as Intelligent Systems calls it, ratio) and is responsible for determining whether or not that attack will actually hit. Ghidra will try to automatically decompile the assembly code into something more readable, and while the results are sometimes mixed, here it's pretty clear what's going on. We can see how, when the displayed hit is less than 51 (or when it's 100), it simply multiplies the displayed hit by 100, and when the displayed hit is 51 or greater, it uses the sin function as described earlier:
-
Anyone knos what type of encryption this is?
So i want to reverse a game which uses Il2cpp, so i used this to dump the files: https://github.com/Perfare/Il2CppDumper
- heya, I'm currently trying to get through a mobile unity game but ran across this, mind if I ask how I can get sort of decrypt this kind of file(s)?
-
Is there a way to recompile after using Il2CppDumper?
Basically the title; I decompiled a game and intend to mod its behavior, so I used a Il2Cpp dumper that seems pretty popular (https://github.com/Perfare/Il2CppDumper).
-
Where to find high technical quality unity projects?
There's plenty of resources on decompiling apks. An APK is just a zip basically, and it contains an Ill2cpp.so file & and global-metadata file. You can use Il2cppdumper (https://github.com/Perfare/Il2CppDumper/releases. https://github.com/Perfare/Il2CppDumper ) to restore the Assembly-CSharp. Then you can use IlSpy or just open the assembly or the dump.cs in visual studio that gets produced.
-
Mottled vs Speckled eggs?
Download and run https://github.com/Perfare/Il2CppDumper/releases. Find and load libil2cpp.so and global-metadata.dat from your combined apk folder when it asks. This will create a bunch of files. The ones we care about right now are the ones in the DummyDll folder.
-
Where to find dialogue SFX files?
You'll need: https://github.com/Perfare/AssetStudio and (for the optional part) https://github.com/Perfare/Il2CppDumper
-
Is there a way to decompile unity 3D games?
if the game is compiled with IL2CPP you can convert it to a dummy Assembly-CSharp file using IL2Cpp Dumper - https://github.com/Perfare/Il2CppDumper
- lldb and ida not working on Unity game
frida-il2cpp-bridge
What are some alternatives?
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
frida-ios-hook - A tool that helps you easy trace classes, functions, and modify the return values of methods on iOS platform
Cpp2IL - Work-in-progress tool to reverse unity's IL2CPP toolchain.
BepInEx - Unity / XNA game patcher and plugin framework
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
UnityNativeScripting - Unity Scripting in C++
Il2CppInspector - Powerful automated tool for reverse engineering Unity IL2CPP binaries
MelonLoader - The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
new-error - Production-grade error creation and serialization library designed for Typescript
dnSpy
dotnet-monitor-ui - This project is created as an easy to access user experience for dotnet-monitor tool which can be found here. dotnet-monitor is on demand tool which can be used on .NET Core applications to get memory dumps, traces and metrics of a running application.
