Is there a way to decompile unity 3D games?

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

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  • dnSpy

    for decompiling Assembly-CSharp you can use dnSpy - https://github.com/dnSpy/dnSpy

  • Il2CppDumper

    Unity il2cpp reverse engineer

    if the game is compiled with IL2CPP you can convert it to a dummy Assembly-CSharp file using IL2Cpp Dumper - https://github.com/Perfare/Il2CppDumper

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

  • AssetRipper

    GUI Application to work with engine assets, asset bundles, and serialized files

    to decompile entire projects to something importable to unity, you can use AssetRipper - https://github.com/ds5678/AssetRipper

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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