Is there a way to decompile unity 3D games?

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

Nutrient – The #1 PDF SDK Library, trusted by 10K+ developers
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  1. dnSpy

    for decompiling Assembly-CSharp you can use dnSpy - https://github.com/dnSpy/dnSpy

  2. Nutrient

    Nutrient – The #1 PDF SDK Library, trusted by 10K+ developers. Other PDF SDKs promise a lot - then break. Laggy scrolling, poor mobile UX, tons of bugs, and lack of support cost you endless frustrations. Nutrient’s SDK handles billion-page workloads - so you don’t have to debug PDFs. Used by ~1 billion end users in more than 150 different countries.

    Nutrient logo
  3. Il2CppDumper

    Unity il2cpp reverse engineer

    if the game is compiled with IL2CPP you can convert it to a dummy Assembly-CSharp file using IL2Cpp Dumper - https://github.com/Perfare/Il2CppDumper

  4. AssetRipper

    GUI Application to work with engine assets, asset bundles, and serialized files

    to decompile entire projects to something importable to unity, you can use AssetRipper - https://github.com/ds5678/AssetRipper

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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