Il2CppDumper
AssetRipper

Il2CppDumper | AssetRipper | |
---|---|---|
12 | 20 | |
7,407 | 4,632 | |
2.3% | 5.2% | |
4.0 | 9.6 | |
6 months ago | 6 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 only |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Il2CppDumper
- Il2CppDumper: Open-Source Tool for Unity Il2cpp Reverse Engineering
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Engage absolutely uses Fates RN; a technical analysis
By using IL2CppDumper along with the game's global-metadata.dat file, we can generate headers and structs that we can use with Ghidra, a tool for disassembling code. Once we load Engage and these headers and structs into Ghidra, we can look for a particular function called App.BattleMath$$_IsProbabilityHit. This function is provided a displayed hit (or, as Intelligent Systems calls it, ratio) and is responsible for determining whether or not that attack will actually hit. Ghidra will try to automatically decompile the assembly code into something more readable, and while the results are sometimes mixed, here it's pretty clear what's going on. We can see how, when the displayed hit is less than 51 (or when it's 100), it simply multiplies the displayed hit by 100, and when the displayed hit is 51 or greater, it uses the sin function as described earlier:
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Anyone knos what type of encryption this is?
So i want to reverse a game which uses Il2cpp, so i used this to dump the files: https://github.com/Perfare/Il2CppDumper
- heya, I'm currently trying to get through a mobile unity game but ran across this, mind if I ask how I can get sort of decrypt this kind of file(s)?
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Is there a way to recompile after using Il2CppDumper?
Basically the title; I decompiled a game and intend to mod its behavior, so I used a Il2Cpp dumper that seems pretty popular (https://github.com/Perfare/Il2CppDumper).
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Where to find high technical quality unity projects?
There's plenty of resources on decompiling apks. An APK is just a zip basically, and it contains an Ill2cpp.so file & and global-metadata file. You can use Il2cppdumper (https://github.com/Perfare/Il2CppDumper/releases. https://github.com/Perfare/Il2CppDumper ) to restore the Assembly-CSharp. Then you can use IlSpy or just open the assembly or the dump.cs in visual studio that gets produced.
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Mottled vs Speckled eggs?
Download and run https://github.com/Perfare/Il2CppDumper/releases. Find and load libil2cpp.so and global-metadata.dat from your combined apk folder when it asks. This will create a bunch of files. The ones we care about right now are the ones in the DummyDll folder.
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Where to find dialogue SFX files?
You'll need: https://github.com/Perfare/AssetStudio and (for the optional part) https://github.com/Perfare/Il2CppDumper
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Is there a way to decompile unity 3D games?
if the game is compiled with IL2CPP you can convert it to a dummy Assembly-CSharp file using IL2Cpp Dumper - https://github.com/Perfare/Il2CppDumper
- lldb and ida not working on Unity game
AssetRipper
- AssetRipper: A GUI Tool for Engine Assets and Asset Bundles
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So...apparently the hoarder bug model has organs inside of it?
I used a tool I found on Github called AssetRipper. All you gotta do is open the program and select the game folder. You also wanna download Unity 2022 to browse through the assets since they‘re stored in a Unity specific format (.asset). I don‘t know the specifics of turning it into a useable format like fbx but there should be plenty of tutorials on that.
- Does anyone know how to extract the files of the bluey video game I wanna use the assets to make better animation
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is it possible to find the 3d model and texture for the 1911?
asset ripper https://github.com/AssetRipper/AssetRipper
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3D Model Extraction
Unfortunately, I am neither an expert on 3D modelling, nor on Unity (the game's engine), so my efforts so far have had very little success. All I managed to do so far is decompile the Unity project using AssetRipper.
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I fully support this.
It’s made in Unity, so just throw it into a program like AssetRipper,and there you go, you have a KSP1/2 decompilation.
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I just discovered that assets for the sharpshooter were in the game files before the update came out (or at least the sounds)
I used assetripper because it’s a Unity game
- anyone knows where to find a null body 3d model (free)
- Unknown scripting backend in asset ripper
- Hi! Can someone explain to me how to open this texture file?
What are some alternatives?
frida-il2cpp-bridge - A Frida module to dump, trace or hijack any Il2Cpp application at runtime, without needing the global-metadata.dat file.
UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files
Cpp2IL - Work-in-progress tool to reverse unity's IL2CPP toolchain.
dnSpy
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Il2CppInspector - Powerful automated tool for reverse engineering Unity IL2CPP binaries
PokemonUnity - A LEGACY Unity project to help build Pokémon-esque RPG games.
MelonLoader - The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Riptide - Lightweight C# networking solution for multiplayer games.
UnityNativeScripting - Unity Scripting in C++
