UABE
UnityExplorer

UABE | UnityExplorer | |
---|---|---|
26 | 2 | |
3,742 | 1,571 | |
- | - | |
0.7 | 10.0 | |
about 1 year ago | almost 2 years ago | |
C++ | C# | |
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UABE
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I want to learn how to data mine games I enjoy, such as Animal Jam Classic, but I’m not sure where to start.
If you're lucky, the developers will have used a standard format to store their assets and you can just use an existing asset extractor to do the dirty work for you: Unreal, Unity, and Flash (.swf) are some of the most popular ones.
- Can someone pull this 3D model from the assets and send it to me? I want to make a 3D printed keycap.
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How do I use custom menu image & custom color/font of the Clone Hero, as shown in the image?
I don't understand a single word but Unity Assets Extractor - https://github.com/SeriousCache/UABE/releases/tag/v3.0-beta1
- How to make mods?
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How do I unbundle a .bundle file on a mac?
Maybe this: https://github.com/SeriousCache/UABE/releases/tag/v3.0-beta1 (I would download the 64-bit if you created a 64-bit Wine bottle).
- Learning how to mod
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Are there any mods that allow you to use the more advanced towers on older hulls? (Also other thoughts...)
Modding UAD is a bit of a hassle. You need an Asset Bundle Extractor to open the resource.assets file. This is the one I use/ was shown Then export specific files to .txt files and edit them with a program like Notepad ++.
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Help with translating Pathologic 2
The fonts are stored in Unity AssetBundles, which are a huge pain to edit, but I think they should support non-standard letters (you can always try putting some in a line you know vs. a line containing only standard ones, and see if anything breaks). Likewise, some of the UI text (for example, loading screen tips, and the [E] Use etc. keybinds) is stored in an additional English or Russian localization file bundled inside Pathologic_Data\resources.assets. You'll have to use a tool like UABE to find and export either "english.txt" or "russian.txt" from this asset bundle, edit that text file, and then use UABE again to replace the file within that bundle.
- How to access game files?
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Could someone rip the ARB audio files for me please?
I think they’re Unity asset bundles, so something like this might help, but I don’t really know: https://github.com/SeriousCache/UABE
UnityExplorer
What are some alternatives?
UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files
Galaxy-Swapper-v2 - Revamp your Fortnite experience with our skin swapper designed for the latest version of Fortnite.
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
MelonLoader - The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
UABEA - c# uabe for newer versions of unity
BepInEx - Unity / XNA game patcher and plugin framework
Uber Apk Signer - A cli tool that helps signing and zip aligning single or multiple Android application packages (APKs) with either debug or provided release certificates. It supports v1, v2 and v3 Android signing scheme has an embedded debug keystore and auto verifies after signing.
two-forks-vr - Firewatch VR Mod
Il2CppDumper - Unity il2cpp reverse engineer
Wwise-Unpacker - Unpack game audio Wwise files (pck, bnk)
RuntimeUnityEditor - In-game inspector and debugging tools for applications made with Unity3D game engine
