UnityExplorer
Unity-Lua
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UnityExplorer | Unity-Lua | |
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2 | 1 | |
1,571 | 143 | |
- | 2.1% | |
10.0 | 0.0 | |
about 1 year ago | over 3 years ago | |
C# | C# | |
GNU General Public License v3.0 only | BSD 3-clause "New" or "Revised" License |
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UnityExplorer
Unity-Lua
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How would you go about exposing a modding api?
We use MoonSharp for our Lua integration, and it provides easy ways to bind methods and read & write data between C# and Lua sides. It also allows oyu to easily manage the LuaVMs themselves, of course, but we've also created our own wrapper for it that adds some helpful features and also allows us easily write Lua APIs and then choose which ones to use for each LuaVM when we start them.
What are some alternatives?
MelonLoader - The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Unity-game-hacking - A guide for hacking unity games
Galaxy-Swapper-v2 - Revamp your Fortnite experience with our skin swapper designed for the latest version of Fortnite.
ThunderKit - Mod Project Development Environment for Unity and Unity Games
BepInEx - Unity / XNA game patcher and plugin framework
modding-wiki - A wiki repository for Sekiro modding.
two-forks-vr - Firewatch VR Mod
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
UABE - Asset Bundle Extractor
Oxide.Rust - Rust game extension for the Oxide modding framework