UE4VoxelTerrain VS fast-voxel-traversal-algorithm

Compare UE4VoxelTerrain vs fast-voxel-traversal-algorithm and see what are their differences.

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UE4VoxelTerrain fast-voxel-traversal-algorithm
2 4
571 123
- -
4.7 0.0
8 months ago almost 2 years ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UE4VoxelTerrain

Posts with mentions or reviews of UE4VoxelTerrain. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-29.

fast-voxel-traversal-algorithm

Posts with mentions or reviews of fast-voxel-traversal-algorithm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-25.

What are some alternatives?

When comparing UE4VoxelTerrain and fast-voxel-traversal-algorithm you can also consider the following projects:

VoxelPlugin - Voxel Plugin for Unreal Engine

RayTracing - Realtime GPU Path tracer based on OpenCL and OpenGL

UE-BUITween - Unreal 4 UMG UI tweening plugin in C++

Teardown-Converter - An application for parsing and converting maps of the game Teardown from binary format (.tdbin) to editable format (.xml, .vox)

UE5VoxelTutorial - A collection of voxel mesh generation algorithms

PRayGround - GPU ray tracing framework using NVIDIA OptiX 7 and 8

VOX4U - MagicaVoxel VOX Format import plugin for Unreal Engine 5

WickedEngine - 3D engine with modern graphics

CloudConnector - Cloud native connectivity for Unreal Engine

tinyraytracer - A brief computer graphics / rendering course

VoxelTerrain - This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.

OpenVDB - OpenVDB - Sparse volume data structure and tools