UABE
UEViewer
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UABE
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I want to learn how to data mine games I enjoy, such as Animal Jam Classic, but I’m not sure where to start.
If you're lucky, the developers will have used a standard format to store their assets and you can just use an existing asset extractor to do the dirty work for you: Unreal, Unity, and Flash (.swf) are some of the most popular ones.
- Can someone pull this 3D model from the assets and send it to me? I want to make a 3D printed keycap.
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How do I use custom menu image & custom color/font of the Clone Hero, as shown in the image?
I don't understand a single word but Unity Assets Extractor - https://github.com/SeriousCache/UABE/releases/tag/v3.0-beta1
- How to make mods?
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How do I unbundle a .bundle file on a mac?
Maybe this: https://github.com/SeriousCache/UABE/releases/tag/v3.0-beta1 (I would download the 64-bit if you created a 64-bit Wine bottle).
- Learning how to mod
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Are there any mods that allow you to use the more advanced towers on older hulls? (Also other thoughts...)
Modding UAD is a bit of a hassle. You need an Asset Bundle Extractor to open the resource.assets file. This is the one I use/ was shown Then export specific files to .txt files and edit them with a program like Notepad ++.
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Help with translating Pathologic 2
The fonts are stored in Unity AssetBundles, which are a huge pain to edit, but I think they should support non-standard letters (you can always try putting some in a line you know vs. a line containing only standard ones, and see if anything breaks). Likewise, some of the UI text (for example, loading screen tips, and the [E] Use etc. keybinds) is stored in an additional English or Russian localization file bundled inside Pathologic_Data\resources.assets. You'll have to use a tool like UABE to find and export either "english.txt" or "russian.txt" from this asset bundle, edit that text file, and then use UABE again to replace the file within that bundle.
- How to access game files?
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Could someone rip the ARB audio files for me please?
I think they’re Unity asset bundles, so something like this might help, but I don’t really know: https://github.com/SeriousCache/UABE
UEViewer
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I want to learn how to data mine games I enjoy, such as Animal Jam Classic, but I’m not sure where to start.
If you're lucky, the developers will have used a standard format to store their assets and you can just use an existing asset extractor to do the dirty work for you: Unreal, Unity, and Flash (.swf) are some of the most popular ones.
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Does anyone know how to extract texture files from Infinite?
Many people use UE Viewer. sm
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3D models
There are posts about getting models somewhat on the regular, any amount of searching nets you the answer, ironically some of them by me. Get umodel and simply overwrite the auto game detection to smite and point the game path to wherever you have smite installed "SMITE\BattleGame\CookedPCConsole". From there just select whichever gods files you are looking for, beware that the upks only contain a extremely low quality dummy texture.
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Celebrating the 5th Anniversary of the Westworld Season 2 Soundtrack!
To assist you in extracting Unreal Engine files, you can use the Unreal Extraction Tool developed by Gildor: Unreal Extraction Tool.
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Anyone have experience with data mining/ripping files?
Export models/animations: https://www.gildor.org/en/projects/umodel Key and Version: https://www.gildor.org/smf/index.php?topic=3393.0 Importing Models and Animations into Blender: https://github.com/Befzz/blender3d\_import\_psk\_psa/releases/tag/v2.8.3
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Where can I found Smite assets ?
You gonna have to extract them yourself with umodel. Open the program, select to overwrite game detection setting the engine to unreal 3 and smite from the game list. The game file path is the CookedPCConsole folder wherever you have smite installed. (example F:\SteamLibrary\SteamApps\common\SMITE\BattleGame\CookedPCConsole)
- UT4 Shock rifle model for 3d print.
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FAQ
I extract models and textures from Deadbydaylight and Deep Rock Galatic using UE Viewer and import them using this Add-on.
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Grunt Killer
I extract the models from the game with UE Viewer, and use this add-on to import them into Blender. The Textures for the most part (the tattoos are also extracted and for some materials like the skin I just use shaders) are painted and UV edited by me.
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Here's a script for importing Deus Ex level textures into Blender
1: You must already have the DX1 textures in a loose file format recognized by Blender (.png, .dds, .tga, ect.). They need to otherwise retain their original names. The textures can be acquired via UModel/UE Viewer. New Vision textures will work also.
What are some alternatives?
UABEA - c# uabe for newer versions of unity
FModel - Unreal Engine Archives Explorer
UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files
vgm_ripping - Sources for game music ripping tools
Wwise-Unpacker - Unpack game audio Wwise files (pck, bnk)
u4pak - unpack, pack, list, check and mount Unreal Engine 4 .pak archives
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
UE4-Binary-Builder - An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source. [Moved to: https://github.com/ryanjon2040/Unreal-Binary-Builder]
Uber Apk Signer - A cli tool that helps signing and zip aligning single or multiple Android application packages (APKs) with either debug or provided release certificates. It supports v1, v2 and v3 Android signing scheme has an embedded debug keystore and auto verifies after signing.
UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
HoudiniEngineForUnreal - Houdini Engine Plugin for Unreal Engine.