TermGL
raylib
TermGL | raylib | |
---|---|---|
7 | 399 | |
274 | 19,126 | |
- | - | |
7.1 | 9.8 | |
10 months ago | about 20 hours ago | |
C | C | |
MIT License | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TermGL
-
Stop scanf from waiting for the user input
Non-blocking IO is probably your best bet. As someone who's spent a while programming for the command-line, I actually implemented a non-blocking read function for both windows and *nix, the output of which could simply be passed to sscanf. Take a look at the tglutil_read function from line 1092 here
- I created TermGL: A Cross-Platform 2D & 3D Graphics Library in the Terminal
- TermGL Release 1.0: Cross-Platform Graphics in the Terminal
-
I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
TermGL is my open-source terminal graphics library, capable of both 2D and 3D color ASCII graphics in the terminal. It's written in C and only uses the standard library, so using it is really is as simple as importing the source files and compiling them.
- Created a terminal-based 3D graphics library written in C (/r/C_Programming)
- Peeps I found a cool use for your GPU accelerated terminals!!!
- Created a terminal-based 3D graphics library written in C
raylib
-
Zig! Can you C?
Fetch Packages... raylib... ./ray_test_zig/build.zig.zon:7:20: error: url field is missing corresponding hash field .url = "https://github.com/raysan5/raylib/archive/refs/tags/5.0.tar.gz", ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ note: expected .hash = "1220c28847ca8e8756734ae84355802b764c9d9cf4de057dbc6fc2b15c56e726f27b",
- Ask HN: Do you know any open source (2D or 3D) asset libraries?
- Raylib β A simple and easy-to-use library to enjoy videogames programming
-
Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
-
Raylib Library For Video Games Programming as Senior Developer
Raylib library
- Advice for managing a group of beginner C programmers, myself included
-
What are some good projects in C for an experienced dev?
Here is a cool C project you could learn from: https://github.com/raysan5/raylib Its an open source game lib.
- Raylib v5.0
-
raylib 5.0 is coming November 18, 2023?
Did I miss something or is raylib 5 really coming next saturday? https://github.com/raysan5/raylib/commit/737cd0be7fb009bf837a00847128b00051c5f096
-
Not only Unity...
RayLib (ZLIBL/C/Lua) https://github.com/raysan5/raylib
What are some alternatives?
IBM3161-font - The monospaced bitmap font from IBM's 1985 'ASCII Display Station' (terminal), the IBM 3161. Includes versions for a multitude of devices and platforms. (Also on gitlab: https://gitlab.com/wyatt8740/IBM3161-font)
SFML - Simple and Fast Multimedia Library
chafa - πΊπΏ Terminal graphics for the 21st century.
SDL2 - SDL2 bindings to perl
Understanding-Unix-Linux-Programming - Source code of Understanding Unix/Linux Programming. The book provides example code in C, I would like to replicate it in Rust.
bevy - A refreshingly simple data-driven game engine built in Rust
RenderFlow - Visualize fluid simulation result with graphics API
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
TrippyGL - A simple, lightweight yet highly versatile OpenGL graphics library
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
plutonem - A C, C++, Rust and COBOL library to draw graphics with pixels in the terminal
SDL - Simple Directmedia Layer