Teardown-Converter VS UE4VoxelTerrain

Compare Teardown-Converter vs UE4VoxelTerrain and see what are their differences.

Teardown-Converter

An application for parsing and converting maps of the game Teardown from binary format (.tdbin) to editable format (.xml, .vox) (by TTFH)
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Teardown-Converter UE4VoxelTerrain
9 2
23 571
- -
7.1 4.7
5 days ago 9 months ago
C++ C++
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Teardown-Converter

Posts with mentions or reviews of Teardown-Converter. We have used some of these posts to build our list of alternatives and similar projects.

UE4VoxelTerrain

Posts with mentions or reviews of UE4VoxelTerrain. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-29.

What are some alternatives?

When comparing Teardown-Converter and UE4VoxelTerrain you can also consider the following projects:

vengi - free and open source voxel art tools - editor, thumbnailer and format converter

VoxelPlugin - Voxel Plugin for Unreal Engine

fast-voxel-traversal-algorithm - A C++ implementation of the fast voxel traversal algorithm.

UE-BUITween - Unreal 4 UMG UI tweening plugin in C++

mayo - 3D CAD viewer and converter based on Qt + OpenCascade

UE5VoxelTutorial - A collection of voxel mesh generation algorithms

freac - The fre:ac audio converter project

VOX4U - MagicaVoxel VOX Format import plugin for Unreal Engine 5

OpenVDB - OpenVDB - Sparse volume data structure and tools

CloudConnector - Cloud native connectivity for Unreal Engine

VoxelTerrain - This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com