Casually made a voxel rendering engine in 4 days, performance is about 144 seconds per frame

This page summarizes the projects mentioned and recommended in the original post on /r/VoxelGameDev

Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
  • Teardown-Converter

    An application for parsing and converting maps of the game Teardown from binary format (.tdbin) to editable format (.xml, .vox)

  • Its written in C++, the libraries I'm using are: glfw, glad, glm and tinyxml2. I'm using Teardown Converter to convert the binary levels into Magica Voxel and xml files. I wrote all the code to import the models myself

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

    WorkOS logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts