UE4VoxelTerrain
LearnOpenGL
UE4VoxelTerrain | LearnOpenGL | |
---|---|---|
2 | 624 | |
571 | 10,261 | |
- | - | |
4.7 | 3.8 | |
8 months ago | 10 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UE4VoxelTerrain
- would it be possible to make a physics sim similar to teardown in UE5 or Unity?
-
Voxel Terrain and more
Also investigated other UE voxel terrain stuff on github https://github.com/bw2012/UE4VoxelTerrain and others, some good, some...
LearnOpenGL
- Learn OpenGL eBook
-
LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
[1]: https://learnopengl.com/
-
Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
-
Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
-
Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
-
Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
https://learnopengl.com
- I’m Bored AF!
-
Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
-
Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?
What are some alternatives?
VoxelPlugin - Voxel Plugin for Unreal Engine
raylib - A simple and easy-to-use library to enjoy videogames programming
UE-BUITween - Unreal 4 UMG UI tweening plugin in C++
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
UE5VoxelTutorial - A collection of voxel mesh generation algorithms
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
VOX4U - MagicaVoxel VOX Format import plugin for Unreal Engine 5
sokol - minimal cross-platform standalone C headers
CloudConnector - Cloud native connectivity for Unreal Engine
bevy - A refreshingly simple data-driven game engine built in Rust
VoxelTerrain - This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
SFML - Simple and Fast Multimedia Library