Teardown-Converter
OpenVDB
Teardown-Converter | OpenVDB | |
---|---|---|
9 | 56 | |
24 | 2,438 | |
- | 1.8% | |
7.1 | 8.6 | |
1 day ago | 4 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Teardown-Converter
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Colored spraycan mod?
Yes. https://github.com/TTFH/Teardown-Converter. IN ORDER TO USE. Extract tdll/Colored_Spraycan_DLL.zip next to your teardown.exe. When in a level press f2 and then alt tab to the color picker window. (you might have to click the teardown icon in taskbar to see other window). It works in the latest version
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edit basegame maps?
I made a program to convert the basegame maps into an editable format, check: https://github.com/TTFH/Teardown-Converter
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Löckelle Teardown Services in sandbox?
Totally wrong https://github.com/TTFH/Teardown-Converter
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Casually made a voxel rendering engine in 4 days, performance is about 144 seconds per frame
Its written in C++, the libraries I'm using are: glfw, glad, glm and tinyxml2. I'm using Teardown Converter to convert the binary levels into Magica Voxel and xml files. I wrote all the code to import the models myself
- [MOD] Multiple spray colors, scaled objects with collisions and more!
- Multiple spray can colors [MOD]
- Spray can Color Picker MOD
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I gave Villa Gordon a snowy coat.
https://github.com/TTFH/Teardown-Converter, I don't think they would be keen on people reuploading maps with little edits though.
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Evertides Map but no unplayable places
You may want to check my converter, it allows you to edit all the maps from the game. https://github.com/TTFH/Teardown-Converter
OpenVDB
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PicoGK is a compact and robust geometry kernel for Computational Engineering
In the README there is a section title "On the shoulders of giants" that probably points to the main reason. This project is a layer overtop https://www.openvdb.org/
- openvdb: NEW Data - star count:2137.0
- openvdb: NEW Data - star count:2055.0
What are some alternatives?
vengi - free and open source voxel art tools - editor, thumbnailer and format converter
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
fast-voxel-traversal-algorithm - A C++ implementation of the fast voxel traversal algorithm.
OpenSceneGraph - OpenSceneGraph git repository
mayo - 3D CAD viewer and converter based on Qt + OpenCascade
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
UE4VoxelTerrain - Unreal Engine 4: Smooth voxel terrian example
OpenSubdiv - An Open-Source subdivision surface library.
freac - The fre:ac audio converter project
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Partio - C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio
Visualization Library - Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on OpenGL 1.x-4.x supporting Windows, Linux and Mac OS X.