SystemAnimatorOnline
MegaMocapVR
SystemAnimatorOnline | MegaMocapVR | |
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9 | 8 | |
646 | 349 | |
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9.3 | 6.5 | |
2 days ago | 4 days ago | |
JavaScript | ||
- | GNU General Public License v3.0 only |
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SystemAnimatorOnline
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Enhanced sense of depth for mocap hands tracking (details on comments)
🖥️Windows/Linux app version
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Alternative to VUP?
XR Animator might be what you're looking for if you're willing to record an entire video and not just an MP3 for the lipsync. Audio-only lipsync tends to be quite bad, though you can probably ask Butz to add it if you're not willing to compromise.
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How the actual hell has nobody made a dedicated vtubing camera that can compete with the iPhone's true depth camera?
And there's already a program that's uses the tech, which is also open source and has apps from Windows, Linux and a web version. https://github.com/ButzYung/SystemAnimatorOnline
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Are there any other software besides VSeeFace for vrm models?
All of the following have mediapipe / VMC Protocol Support (for webcam / you can use your phone as a webcam on your PC with IVCam + IVCam server for windows): Webcam Motion Capture (Paid): https://webcammotioncapture.info/ V Rig Unity (free): https://github.com/Kariaro/VRigUnity XR Animator (free): https://github.com/ButzYung/SystemAnimatorOnline/releases V Actor (free): https://github.com/endink/VActor
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Software
(Free) https://github.com/ButzYung/SystemAnimatorOnline/releases
- Would the original original Leapmotion be worth it for pretty cheap vs Stereo IR 170/3Di
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Load FBX/MMD motion on your VRM model, the simplest way (details on comment)
🖥️Windows app version
- WebXR AR baseball catcher game (link on comment)
MegaMocapVR
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I've spent the last two years developing a free motion capture tool in Unreal Engine. Skip to the end to see how it looks now!
You can see a list of recommended hardware here:https://github.com/Megasteakman/MegaMocapVR/wiki
- Made a Virtual Puppet controlled with Vive controllers and a tracker
- VR Pose Estimation from 3 trackers (including procedural locomotion)
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Cheap MO Cap? is that even a thing?
VRMocap: A VR-based system. I haven't actually tried this one because it requires Vive tracker pucks, which I don't have, but it looks like the most fully-featured inexpensive option.
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Any ghetto Mo'Cap solutions?
If you have access to VR hardware, you could try VRMocap.
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Film use in UE
Here’s a link to the GitHub: https://github.com/Megasteakman/VRMocap
- VRMocap: Animate Unreal MetaHumans with VR-driven motion capture
What are some alternatives?
jeelizFaceFilter - Javascript/WebGL lightweight face tracking library designed for augmented reality webcam filters. Features : multiple faces detection, rotation, mouth opening. Various integration examples are provided (Three.js, Babylon.js, FaceSwap, Canvas2D, CSS3D...).
VIBE - Official implementation of CVPR2020 paper "VIBE: Video Inference for Human Body Pose and Shape Estimation"
vincent-van-git - Use your Github commit history as a canvas!
video2bvh - Extracts human motion in video and save it as bvh mocap file.
VActor - Virtual Actor : Motion capture for your 3D avatar.
bilibili-vtuber-danmaku - Vtuber直播间的弹幕哟~
mind-ar-js - Web Augmented Reality. Image Tracking, Face Tracking. Tensorflow.js
awesome-biomechanics - A curated, public list of resources for biomechanics and human motion analysis: datasets, processing tools, software for simulation, educational videos, lectures, etc.
VRigUnity - VRM hand tracking using mediapipe
ViRe - A open-source VR mocap studio built in Unity
A-Frame - :a: Web framework for building virtual reality experiences.
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