MegaMocapVR
A SteamVR powered mocap solution for Unreal Engine (by Megasteakman)
awesome-biomechanics
A curated, public list of resources for biomechanics and human motion analysis: datasets, processing tools, software for simulation, educational videos, lectures, etc. (by modenaxe)
MegaMocapVR | awesome-biomechanics | |
---|---|---|
8 | 4 | |
393 | 828 | |
1.0% | 1.9% | |
6.2 | 2.1 | |
5 days ago | 19 days ago | |
GNU General Public License v3.0 only | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MegaMocapVR
Posts with mentions or reviews of MegaMocapVR.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-23.
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I've spent the last two years developing a free motion capture tool in Unreal Engine. Skip to the end to see how it looks now!
You can see a list of recommended hardware here:https://github.com/Megasteakman/MegaMocapVR/wiki
- Made a Virtual Puppet controlled with Vive controllers and a tracker
- VR Pose Estimation from 3 trackers (including procedural locomotion)
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Cheap MO Cap? is that even a thing?
VRMocap: A VR-based system. I haven't actually tried this one because it requires Vive tracker pucks, which I don't have, but it looks like the most fully-featured inexpensive option.
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Any ghetto Mo'Cap solutions?
If you have access to VR hardware, you could try VRMocap.
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Film use in UE
Here’s a link to the GitHub: https://github.com/Megasteakman/VRMocap
- VRMocap: Animate Unreal MetaHumans with VR-driven motion capture
awesome-biomechanics
Posts with mentions or reviews of awesome-biomechanics.
We have used some of these posts to build our list of alternatives
and similar projects.
- A curated repository of biomechanical resources
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Fast half marathon fueling and hydration strategy.
With a few exceptions, there's (IMHO) not enough awareness of basic issues like p-hacking, improper categorization of continuous variables, basic principles of causal inference and confounding, and other things related to replication, rigor, and reproducibility. Biomechanics has been very sluggish to adopt the values of open science, too, though that's (slowly) changing.
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Human Simulation software
Glad to help! Hope you find what you need! Oh also I just learned of this repository that you might find useful. Has tutorials, videos, models, etc. You might find things you need right here! https://github.com/modenaxe/awesome-biomechanics
- I found this interesting and expansive public list of biomechanics and human motion: datasets, processing tools, software for simulation, educational videos, lectures, etc.
What are some alternatives?
When comparing MegaMocapVR and awesome-biomechanics you can also consider the following projects:
bilibili-vtuber-danmaku - Vtuber直播间的弹幕哟~
awesome-self-reference - A curated list of examples of self-reference in art, science, and technology
SystemAnimatorOnline - XR Animator, AI-based Full Body Motion Capture and Extended Reality (XR) solution, powered by System Animator Online
Lab-Description - Applied Control & Robotics Research Laboratory
video2bvh - Extracts human motion in video and save it as bvh mocap file.
Awesome-Deepfakes-Detection - A list of tools, papers and code related to Deepfake Detection.