MegaMocapVR
A SteamVR powered mocap solution for Unreal Engine (by Megasteakman)
VIBE
Official implementation of CVPR2020 paper "VIBE: Video Inference for Human Body Pose and Shape Estimation" (by mkocabas)
Our great sponsors
MegaMocapVR | VIBE | |
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8 | 5 | |
347 | 2,802 | |
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6.1 | 0.0 | |
18 days ago | about 1 year ago | |
Python | ||
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MegaMocapVR
Posts with mentions or reviews of MegaMocapVR.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-23.
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I've spent the last two years developing a free motion capture tool in Unreal Engine. Skip to the end to see how it looks now!
You can see a list of recommended hardware here:https://github.com/Megasteakman/MegaMocapVR/wiki
- Made a Virtual Puppet controlled with Vive controllers and a tracker
- VR Pose Estimation from 3 trackers (including procedural locomotion)
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Cheap MO Cap? is that even a thing?
VRMocap: A VR-based system. I haven't actually tried this one because it requires Vive tracker pucks, which I don't have, but it looks like the most fully-featured inexpensive option.
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Any ghetto Mo'Cap solutions?
If you have access to VR hardware, you could try VRMocap.
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Film use in UE
Here’s a link to the GitHub: https://github.com/Megasteakman/VRMocap
- VRMocap: Animate Unreal MetaHumans with VR-driven motion capture
VIBE
Posts with mentions or reviews of VIBE.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-01.
- 3D reconstruction models for human body
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Any ghetto Mo'Cap solutions?
there are projects like this and similar, that are able to create motion capture from video: https://github.com/KevinLTT/video2bvh or https://github.com/mkocabas/VIBE
- My experience using VIBE ( free motion extraction tool for animation )
- Free deep learning tool for extracting animation from videos (link in post)
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Markerless Motion Capture - Turning Videos into 3D Animations
Another Edit: Here's another one that supports FBX export out of the box: https://github.com/mkocabas/VIBE