MegaMocapVR
A SteamVR powered mocap solution for Unreal Engine (by Megasteakman)
video2bvh
Extracts human motion in video and save it as bvh mocap file. (by KevinLTT)
MegaMocapVR | video2bvh | |
---|---|---|
8 | 1 | |
393 | 591 | |
1.0% | 0.0% | |
6.2 | 1.8 | |
3 days ago | over 4 years ago | |
Python | ||
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MegaMocapVR
Posts with mentions or reviews of MegaMocapVR.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-23.
-
I've spent the last two years developing a free motion capture tool in Unreal Engine. Skip to the end to see how it looks now!
You can see a list of recommended hardware here:https://github.com/Megasteakman/MegaMocapVR/wiki
- Made a Virtual Puppet controlled with Vive controllers and a tracker
- VR Pose Estimation from 3 trackers (including procedural locomotion)
-
Cheap MO Cap? is that even a thing?
VRMocap: A VR-based system. I haven't actually tried this one because it requires Vive tracker pucks, which I don't have, but it looks like the most fully-featured inexpensive option.
-
Any ghetto Mo'Cap solutions?
If you have access to VR hardware, you could try VRMocap.
-
Film use in UE
Here’s a link to the GitHub: https://github.com/Megasteakman/VRMocap
- VRMocap: Animate Unreal MetaHumans with VR-driven motion capture
video2bvh
Posts with mentions or reviews of video2bvh.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-13.
-
Any ghetto Mo'Cap solutions?
there are projects like this and similar, that are able to create motion capture from video: https://github.com/KevinLTT/video2bvh or https://github.com/mkocabas/VIBE
What are some alternatives?
When comparing MegaMocapVR and video2bvh you can also consider the following projects:
awesome-biomechanics - A curated, public list of resources for biomechanics and human motion analysis: datasets, processing tools, software for simulation, educational videos, lectures, etc.
VIBE - Official implementation of CVPR2020 paper "VIBE: Video Inference for Human Body Pose and Shape Estimation"
bilibili-vtuber-danmaku - Vtuber直播间的弹幕哟~
Real-Time-Voice-Cloning - Clone a voice in 5 seconds to generate arbitrary speech in real-time
SystemAnimatorOnline - XR Animator, AI-based Full Body Motion Capture and Extended Reality (XR) solution, powered by System Animator Online
Keras - Deep Learning for humans