SystemAnimatorOnline
XR Animator, AI-based Full Body Motion Capture and Extended Reality (XR) solution, powered by System Animator Online (by ButzYung)
MegaMocapVR
A SteamVR powered mocap solution for Unreal Engine (by Megasteakman)

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Nutrient – The #1 PDF SDK Library, trusted by 10K+ developers
Other PDF SDKs promise a lot - then break. Laggy scrolling, poor mobile UX, tons of bugs, and lack of support cost you endless frustrations. Nutrient’s SDK handles billion-page workloads - so you don’t have to debug PDFs. Used by ~1 billion end users in more than 150 different countries.
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SystemAnimatorOnline | MegaMocapVR | |
---|---|---|
9 | 8 | |
988 | 390 | |
3.8% | 1.8% | |
7.8 | 6.6 | |
13 days ago | about 2 months ago | |
JavaScript | ||
- | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SystemAnimatorOnline
Posts with mentions or reviews of SystemAnimatorOnline.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-02.
-
Enhanced sense of depth for mocap hands tracking (details on comments)
🖥️Windows/Linux app version
-
Alternative to VUP?
XR Animator might be what you're looking for if you're willing to record an entire video and not just an MP3 for the lipsync. Audio-only lipsync tends to be quite bad, though you can probably ask Butz to add it if you're not willing to compromise.
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How the actual hell has nobody made a dedicated vtubing camera that can compete with the iPhone's true depth camera?
And there's already a program that's uses the tech, which is also open source and has apps from Windows, Linux and a web version. https://github.com/ButzYung/SystemAnimatorOnline
-
Are there any other software besides VSeeFace for vrm models?
All of the following have mediapipe / VMC Protocol Support (for webcam / you can use your phone as a webcam on your PC with IVCam + IVCam server for windows): Webcam Motion Capture (Paid): https://webcammotioncapture.info/ V Rig Unity (free): https://github.com/Kariaro/VRigUnity XR Animator (free): https://github.com/ButzYung/SystemAnimatorOnline/releases V Actor (free): https://github.com/endink/VActor
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Software
(Free) https://github.com/ButzYung/SystemAnimatorOnline/releases
- Would the original original Leapmotion be worth it for pretty cheap vs Stereo IR 170/3Di
-
Load FBX/MMD motion on your VRM model, the simplest way (details on comment)
🖥️Windows app version
- WebXR AR baseball catcher game (link on comment)
MegaMocapVR
Posts with mentions or reviews of MegaMocapVR.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-23.
-
I've spent the last two years developing a free motion capture tool in Unreal Engine. Skip to the end to see how it looks now!
You can see a list of recommended hardware here:https://github.com/Megasteakman/MegaMocapVR/wiki
- Made a Virtual Puppet controlled with Vive controllers and a tracker
- VR Pose Estimation from 3 trackers (including procedural locomotion)
-
Cheap MO Cap? is that even a thing?
VRMocap: A VR-based system. I haven't actually tried this one because it requires Vive tracker pucks, which I don't have, but it looks like the most fully-featured inexpensive option.
-
Any ghetto Mo'Cap solutions?
If you have access to VR hardware, you could try VRMocap.
-
Film use in UE
Here’s a link to the GitHub: https://github.com/Megasteakman/VRMocap
- VRMocap: Animate Unreal MetaHumans with VR-driven motion capture
What are some alternatives?
When comparing SystemAnimatorOnline and MegaMocapVR you can also consider the following projects:
enva-xr - WebXR AR occlusion, lighting, interaction and physics with three.js
awesome-biomechanics - A curated, public list of resources for biomechanics and human motion analysis: datasets, processing tools, software for simulation, educational videos, lectures, etc.
jeelizFaceFilter - Javascript/WebGL lightweight face tracking library designed for augmented reality webcam filters. Features : multiple faces detection, rotation, mouth opening. Various integration examples are provided (Three.js, Babylon.js, FaceSwap, Canvas2D, CSS3D...).
bilibili-vtuber-danmaku - Vtuber直播间的弹幕哟~
VRigUnity - VRM hand tracking using mediapipe
video2bvh - Extracts human motion in video and save it as bvh mocap file.

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Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.
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Nutrient – The #1 PDF SDK Library, trusted by 10K+ developers
Other PDF SDKs promise a lot - then break. Laggy scrolling, poor mobile UX, tons of bugs, and lack of support cost you endless frustrations. Nutrient’s SDK handles billion-page workloads - so you don’t have to debug PDFs. Used by ~1 billion end users in more than 150 different countries.
www.nutrient.io
featured