SteamVR-for-Linux
openvr
SteamVR-for-Linux | openvr | |
---|---|---|
112 | 59 | |
897 | 5,955 | |
1.4% | 0.4% | |
0.0 | 4.5 | |
over 3 years ago | 3 days ago | |
C++ | ||
- | BSD 3-clause "New" or "Revised" License |
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SteamVR-for-Linux
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Very odd stuttering, not sure what else to call it [Full detail in post]
**Links:**Github issue post 1: https://github.com/ValveSoftware/SteamVR-for-Linux/issues/21
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OpenGL 3.1 on Asahi Linux
When Vulkan drivers are ready maybe the Asahi Linux perhaps also be ready to run some SteamVR apps https://github.com/ValveSoftware/SteamVR-for-Linux/blob/mast...
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Stream Steam VR games to your standalone VR-Headset: ALVR v20.0.0 released
A guess, but SteamVR can't recover from VR applications crashing causing all future ones to not work, might be Home crashing first. Try turning off Home, and restarting.
- AMD Software: Adrenalin Edition 23.5.2 Release Notes
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SteamVR linux status
steam VR Linux issue tracker
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steamvr room setup fails on Linux (tuxedo stellaris)
I tried to launch Alyx after the setup, and got a 303 error like described here: https://github.com/ValveSoftware/SteamVR-for-Linux/issues/572
- Using a valve index with a tuxedo stellaris on linux?
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SteamVR issues on Nobara
From there I went to the SteamVR for Linux Github to see if any bugs related to this were reported.
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Need help getting SteamVR working properly
Yes, the beta - SteamVR Beta Update also has the same problem, but with extra bugs like this issue for "Shared IPC Compositor Init Failed (303)". The linux_v1.14 - Older build, for Linux users also has the same problem. The None beta version is the only one I can use, as it doesn't show the "Shared IPC Compositor Init Failed (303)" error.
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[Linux] Unable to connect to pipe, but kinda works with sudo
I posted an issue on the SteamVR for Linux Github, but that's basically been abandoned so I'm trying my luck here.
openvr
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How can I use C++ libraries/SDKs?
I have been using C++ for a while but never really touched on using a full on SDK and now I want to use this SDK from Valve but my issue is that it isn't clear to me how to use it. What I mean by this is that it comes with a lot of subdirectories and extra stuff but how can I make a hello world program and able to call functions from the header file included in this SDK? I have used .h files before so I understand how the linker and all that works but with such a robust SDK I am not getting how this works on VSCode or maybe that I shouldn't even be using VSCode?
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Porting game to VR - water shader messed up
1) I considered switching a while back, but I was already really far in by the time I realized that OpenVR was outdated. If you search for SteamVR, OpenVR comes up as the API to use, and the github site does not mention it being deprecated anywhere. It's generally not obvious unless you are specifically searching for confirmation of obsolescence. In any case, my question is API agnostic.
- Missing Action Manifest for Half Life Alyx
- Hand/Finger Tracking for HTC Vive Pro, what are my options?
- optical properties of cameras
- What things can I do to clean up the SteamVR unity plugin?
- VR on Linux makes me sad
- How to make SteamVR detect a VR headset
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How are we supposed to build a metaverse when I can't share a simple .exe demo anymore like the old days?
OpenVR is open to anybody writing a driver to support their equipment there. Anybody can do it. Always has been. Citation, for my point: https://github.com/ValveSoftware/openvr
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dll mod to add the option of controller rotation offsets to any OpenXR game.
This is awesome! I requested something similar back in 2019 (https://github.com/ValveSoftware/openvr/issues/1262) but Valve never delivered.
What are some alternatives?
ALVR - Stream VR games from your PC to your headset via Wi-Fi
OpenXR-Toolkit - A collection of useful features to customize and improve existing OpenXR applications.
Mongoose - Embedded Web Server
April-Tag-VR-FullBody-Tracker - Full-body tracking in VR using AprilTag markers.
Proton - Compatibility tool for Steam Play based on Wine and additional components
OpenVRDesktopDisplayPortal - Put your favorite Desktop Window directly into any OpenVR game!
Revive - Play Oculus-exclusive games on the HTC Vive or Valve Index, scroll down for downloads and installation instructions.
OpenKneeboard - An open source Kneeboard
wlroots-eglstreams - A modular Wayland compositor library with EGLStreams support
TrueOpenVR-Core - Core, docs
wlroots - A modular Wayland compositor library
ALVR - Stream VR games from your PC to your headset via Wi-Fi [Moved to: https://github.com/alvr-org/ALVR]