StationIapetus
gdnative
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StationIapetus | gdnative | |
---|---|---|
20 | 93 | |
284 | 3,560 | |
- | 0.4% | |
8.8 | 6.4 | |
4 days ago | 18 days ago | |
Rust | Rust | |
GNU General Public License v3.0 only | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
StationIapetus
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Are there any AAA or indi games being developed in Rust?
Check Station Iapetus, "commercial project that will eventually be released in Steam".
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5 Rust game engines to consider for your next project
Besides being clear and easy to use, one of its popular features is the scene editor, which provides a scene preview as demonstrated in this example:
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Fish Fight – Everlasting Games
StationIapetus is also big enough.
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RG3D (Rust game engine) feature highlights
Thanks! I do have two pretty big games written with the engine - https://github.com/mrDIMAS/StationIapetus and https://github.com/mrDIMAS/rusty-shooter . I've started writing them because it is impossible to get right feature set, without a game that uses it.
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[Media] rg3d game engine v0.22 - feature highlights
Thanks! Huge breaking changes in the API are rare, I'm trying to design the API to be good from the first try. I have three dependent projects, so every breaking change forces me to fix all of those. Usually I need an hour or so to make it compile again, even on large projects like this.
- Station Iapetus: 3rd person shooter in Rust using the rg3d game engine
- Bevy 0.5: data oriented game engine built in Rust
- Station Iapetus - 3d third-person shooter written in Rust - Progress Report
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Station Iapetus - the game written in Rust based on rg3d game engine. It is still in early development stage, but there is lots of progress.
Hello! I've been working on this project for almost 3 months already and it has some decent progress I want to share with the community. The game is about task-force agent sent to the space station to investigate why connection with the station was lost. The plot is incomplete, it is a bit early for writing it entirely, because I'm just "whiteboxing" everything for now, and working on mechanics of the game. Here are the project links: https://github.com/mrDIMAS/StationIapetus and https://github.com/mrDIMAS/rg3d .
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Assembling a scene in rusty-editor which is an editor for rg3d engine
Station Iapetus - https://github.com/mrDIMAS/StationIapetus
gdnative
- Can someone explain how exactly are multiple languages supported in a single game engine
- Will rust ever become a first class citizen in Godot?
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Non web-based crossplatform GUI frameworks focused on security
It's a little less standard use, but Godot has been used to build application guis, which could be paired with rust bindings to implement app logic. I can't speak to reproducibility/scalability, but Godot's ui is extremely solid, and I'd probably choose that over Bevy until Bevy's ui progress matures.
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What is Rust's potential in game development?
Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
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Why is it so difficult to learn to use Bevy?
Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain 😅). Have fun!
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GDScript is fine
Bevy Godot-Rust
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Rust – Are We Game Yet?
> Same for Godot.
While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.
The most relevant tracking issue for Rust is presumably:
* <https://github.com/godot-rust/gdnative/issues/824>
Which links to:
* <https://github.com/godot-rust/gdextension>
[0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...
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OK so whose gonna tell them
...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
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Godot 4.0 is out
I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
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There's the Rust Player still going wrong subreddit?
There's people working on it: https://godot-rust.github.io/
What are some alternatives?
rapier - 2D and 3D physics engines focused on performance.
bevy - A refreshingly simple data-driven game engine built in Rust
detonator - 2D game engine and editor 💥💣
Godot - Godot Engine – Multi-platform 2D and 3D game engine
rusty-shooter - [suspended] 3d shooter written in Rust using rg3d
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community
macroquad - Cross-platform game engine in Rust.
froggy - Component Graph System experiment
wgpu - Cross-platform, safe, pure-rust graphics api.
wgpu-rs - Rust bindings to wgpu native library
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.