[Media] rg3d game engine v0.22 - feature highlights

This page summarizes the projects mentioned and recommended in the original post on /r/rust

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  • RG3D

    3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

    Raytracing is not supported too, however there are some plans to add limited version of raytracing for screen space global illumination.

  • rapier

    2D and 3D physics engines focused on performance.

    rg3d uses Rapier physics engine, for now it seems to not have soft bodies support.

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  • StationIapetus

    3rd person shooter in the very early development phase

    Thanks! Huge breaking changes in the API are rare, I'm trying to design the API to be good from the first try. I have three dependent projects, so every breaking change forces me to fix all of those. Usually I need an hour or so to make it compile again, even on large projects like this.

  • froggy

    Component Graph System experiment

    I had similar motivation back in the day for CGS in https://github.com/kvark/froggy, which was also powering https://github.com/three-rs/three. It's nice to see Rust ecosystem not locking itself on ECS, even if they are so cool :)

  • three

    [abandoned] Totally not inspired Rust 3D library

    I had similar motivation back in the day for CGS in https://github.com/kvark/froggy, which was also powering https://github.com/three-rs/three. It's nice to see Rust ecosystem not locking itself on ECS, even if they are so cool :)

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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