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Raytracing is not supported too, however there are some plans to add limited version of raytracing for screen space global illumination.
rg3d uses Rapier physics engine, for now it seems to not have soft bodies support.
Thanks! Huge breaking changes in the API are rare, I'm trying to design the API to be good from the first try. I have three dependent projects, so every breaking change forces me to fix all of those. Usually I need an hour or so to make it compile again, even on large projects like this.
I had similar motivation back in the day for CGS in https://github.com/kvark/froggy, which was also powering https://github.com/three-rs/three. It's nice to see Rust ecosystem not locking itself on ECS, even if they are so cool :)
I had similar motivation back in the day for CGS in https://github.com/kvark/froggy, which was also powering https://github.com/three-rs/three. It's nice to see Rust ecosystem not locking itself on ECS, even if they are so cool :)
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