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froggy reviews and mentions
- Hands-On Rust: Effective Learning Through 2D Game Development and Play
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Object-Oriented Entity-Component-System Design
What I found in practice is that many people start using the ECS for speed, and then draw themselves into a corner of the design space. Now they have to weight every step on "how would it work in ECS?", and dedicate effort to fight the ECS paradigm.
For example, a mesh may contain multiple materials. Is each material chunk a separate entity? Or maybe each bone in a skeleton is a separate entity with its own "parent" and "transform" plus other component.
One of the different approaches is component graph systems [1]. It lacks the ability to mix and match components, but provides a more natural (and simpler) model to program for.
[1] https://github.com/kvark/froggy/wiki/Component-Graph-System
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[Media] rg3d game engine v0.22 - feature highlights
I had similar motivation back in the day for CGS in https://github.com/kvark/froggy, which was also powering https://github.com/three-rs/three. It's nice to see Rust ecosystem not locking itself on ECS, even if they are so cool :)
- Froggy - A Component Graph System experiment
- Component Graph System
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A note from our sponsor - InfluxDB
www.influxdata.com | 23 Apr 2024
Stats
kvark/froggy is an open source project licensed under Apache License 2.0 which is an OSI approved license.
The primary programming language of froggy is Rust.
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