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Froggy Alternatives
Similar projects and alternatives to froggy
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entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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InfluxDB
Access the most powerful time series database as a service. Ingest, store, & analyze all types of time series data in a fully-managed, purpose-built database. Keep data forever with low-cost storage and superior data compression.
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RG3D
3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
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SonarLint
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rustyroguelike
Following along with the /r/roguelikedev tutorial session, in Rust and implementing my own library as well!
froggy reviews and mentions
- Hands-On Rust: Effective Learning Through 2D Game Development and Play
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Object-Oriented Entity-Component-System Design
What I found in practice is that many people start using the ECS for speed, and then draw themselves into a corner of the design space. Now they have to weight every step on "how would it work in ECS?", and dedicate effort to fight the ECS paradigm.
For example, a mesh may contain multiple materials. Is each material chunk a separate entity? Or maybe each bone in a skeleton is a separate entity with its own "parent" and "transform" plus other component.
One of the different approaches is component graph systems [1]. It lacks the ability to mix and match components, but provides a more natural (and simpler) model to program for.
[1] https://github.com/kvark/froggy/wiki/Component-Graph-System
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[Media] rg3d game engine v0.22 - feature highlights
I had similar motivation back in the day for CGS in https://github.com/kvark/froggy, which was also powering https://github.com/three-rs/three. It's nice to see Rust ecosystem not locking itself on ECS, even if they are so cool :)
- Component Graph System
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A note from our sponsor - SonarLint
www.sonarlint.org | 20 Mar 2023
Stats
kvark/froggy is an open source project licensed under Apache License 2.0 which is an OSI approved license.