StationIapetus
froggy
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StationIapetus | froggy | |
---|---|---|
20 | 5 | |
284 | 300 | |
- | - | |
8.8 | 3.2 | |
4 days ago | over 3 years ago | |
Rust | Rust | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
StationIapetus
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Are there any AAA or indi games being developed in Rust?
Check Station Iapetus, "commercial project that will eventually be released in Steam".
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5 Rust game engines to consider for your next project
Besides being clear and easy to use, one of its popular features is the scene editor, which provides a scene preview as demonstrated in this example:
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Fish Fight – Everlasting Games
StationIapetus is also big enough.
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RG3D (Rust game engine) feature highlights
Thanks! I do have two pretty big games written with the engine - https://github.com/mrDIMAS/StationIapetus and https://github.com/mrDIMAS/rusty-shooter . I've started writing them because it is impossible to get right feature set, without a game that uses it.
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[Media] rg3d game engine v0.22 - feature highlights
Thanks! Huge breaking changes in the API are rare, I'm trying to design the API to be good from the first try. I have three dependent projects, so every breaking change forces me to fix all of those. Usually I need an hour or so to make it compile again, even on large projects like this.
- Station Iapetus: 3rd person shooter in Rust using the rg3d game engine
- Bevy 0.5: data oriented game engine built in Rust
- Station Iapetus - 3d third-person shooter written in Rust - Progress Report
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Station Iapetus - the game written in Rust based on rg3d game engine. It is still in early development stage, but there is lots of progress.
Hello! I've been working on this project for almost 3 months already and it has some decent progress I want to share with the community. The game is about task-force agent sent to the space station to investigate why connection with the station was lost. The plot is incomplete, it is a bit early for writing it entirely, because I'm just "whiteboxing" everything for now, and working on mechanics of the game. Here are the project links: https://github.com/mrDIMAS/StationIapetus and https://github.com/mrDIMAS/rg3d .
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Assembling a scene in rusty-editor which is an editor for rg3d engine
Station Iapetus - https://github.com/mrDIMAS/StationIapetus
froggy
- Hands-On Rust: Effective Learning Through 2D Game Development and Play
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Object-Oriented Entity-Component-System Design
What I found in practice is that many people start using the ECS for speed, and then draw themselves into a corner of the design space. Now they have to weight every step on "how would it work in ECS?", and dedicate effort to fight the ECS paradigm.
For example, a mesh may contain multiple materials. Is each material chunk a separate entity? Or maybe each bone in a skeleton is a separate entity with its own "parent" and "transform" plus other component.
One of the different approaches is component graph systems [1]. It lacks the ability to mix and match components, but provides a more natural (and simpler) model to program for.
[1] https://github.com/kvark/froggy/wiki/Component-Graph-System
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[Media] rg3d game engine v0.22 - feature highlights
I had similar motivation back in the day for CGS in https://github.com/kvark/froggy, which was also powering https://github.com/three-rs/three. It's nice to see Rust ecosystem not locking itself on ECS, even if they are so cool :)
- Froggy - A Component Graph System experiment
- Component Graph System
What are some alternatives?
rapier - 2D and 3D physics engines focused on performance.
detonator - 2D game engine and editor 💥💣
Hazel - Hazel Engine
rusty-shooter - [suspended] 3d shooter written in Rust using rg3d
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community
habitat - Modern applications with built-in automation
wgpu-rs - Rust bindings to wgpu native library
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
rusty-editor - Scene editor for rg3d engine
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.