froggy
habitat
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froggy | habitat | |
---|---|---|
5 | 4 | |
300 | 2,567 | |
- | 0.6% | |
3.2 | 9.8 | |
over 3 years ago | 7 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
froggy
- Hands-On Rust: Effective Learning Through 2D Game Development and Play
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Object-Oriented Entity-Component-System Design
What I found in practice is that many people start using the ECS for speed, and then draw themselves into a corner of the design space. Now they have to weight every step on "how would it work in ECS?", and dedicate effort to fight the ECS paradigm.
For example, a mesh may contain multiple materials. Is each material chunk a separate entity? Or maybe each bone in a skeleton is a separate entity with its own "parent" and "transform" plus other component.
One of the different approaches is component graph systems [1]. It lacks the ability to mix and match components, but provides a more natural (and simpler) model to program for.
[1] https://github.com/kvark/froggy/wiki/Component-Graph-System
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[Media] rg3d game engine v0.22 - feature highlights
I had similar motivation back in the day for CGS in https://github.com/kvark/froggy, which was also powering https://github.com/three-rs/three. It's nice to see Rust ecosystem not locking itself on ECS, even if they are so cool :)
- Froggy - A Component Graph System experiment
- Component Graph System
habitat
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42 Companies using Rust in production
And many more such as Scaleway, Oxide, Fuchsia, MeiliSearch, Vector, embark, Chef, BBC...
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Is there an infrastructure as code project written in Rust?
https://github.com/habitat-sh/habitat written by Chef devs
- Why are there no descent Go or Rust alternatived to Ansible?
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Object-Oriented Entity-Component-System Design
Personal anecdote: Habitat was developed as a sort of application deployment / configuration management tool in Rust, and the architecture there is roughly equivalent to an ECS. I found it a joy to work with and work on. Not sure if it's fundamentally a better software pattern, but it at least meshes with my brain better than how most OO-style software is laid out.
https://github.com/habitat-sh/habitat
What are some alternatives?
rapier - 2D and 3D physics engines focused on performance.
woodpecker - Drill is an HTTP load testing application written in Rust
Hazel - Hazel Engine
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
StationIapetus - 3rd person shooter in the very early development phase
tv-renamer - Mirror of https://gitlab.com/mmstick/tv-renamer
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
tokei - Count your code, quickly.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
iota - A terminal-based text editor written in Rust
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
alacritty - A cross-platform, OpenGL terminal emulator.