Spice86
MonoGame
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Spice86 | MonoGame | |
---|---|---|
11 | 95 | |
179 | 10,819 | |
10.6% | 1.7% | |
9.5 | 8.9 | |
5 days ago | 3 days ago | |
C# | C# | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Spice86
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Could someone explain dotnet for me cause I’m dumb dumb
Personaly, I use it for this.
- Is anyone developing. NET on linux? How good is it?
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Roadmap for transition from Java
Now the same translated into C#: https://github.com/OpenRakis/Spice86
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Is Maui dead on arrival?
Here's an example with Avalonia: https://github.com/OpenRakis/Spice86/tree/master/src/Spice86
- What is the one app you most proud of be it asp.net winforms blazor or mvc or even xamrain forms in c#
- Announcing .NET Community Toolkit v8.0.0
- Why is there a lack of cool repos?
- Are there ways to dynamically analyze MS-DOS games on linux?
- .NET XAML Options Analysis
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what kind of applications are you writing?
At home: Cross platform DOS Reverse Engineering framework and emulator: https://github.com/OpenRakis/Spice86
MonoGame
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The MonoGame Foundation launch
To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
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Not only Unity...
https://github.com/MonoGame/MonoGame /
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MonoGame VS kni - a user suggested alternative
2 projects | 10 Oct 2023
- MonoGame: An Open-Source, Cross-Platform Game Development Framework
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
Yes, it is possible, but you need to use a game framework not a game engine.
Example of a game framework: http://www.monogame.net.
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Unity's Trap
Monogame, though it doesn't do much hand-holding: https://github.com/MonoGame/MonoGame
Webassembly support is spotty, though in progress AFAICT.
Used by a few 2D games like Stsrdew Valley and Celeste.
- MonoGame
- Zune was a gaming platform for about 5 minutes; I miss XNA.
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Which tools should I use to create my game ?
Some that I am aware of and that support at least Windows and Android are (Monogame)[https://www.monogame.net/], (Cocos2D)[https://www.cocos.com/en/cocos2d-x], (LÖVE)[https://love2d.org/]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[https://oxygine.org/]).
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://www.monogame.net/
What are some alternatives?
masm2c - x86 assembler (MASM syntax) to C translator
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
scummvm - ScummVM main repository
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
NetBeauty2 - Move a .NET Framework/.NET Core app runtime components and dependencies into a sub-directory and make it beauty.
Stride Game Engine - Stride Game Engine (formerly Xenko)
spice86 - Reverse engineer and rewrite real mode dos programs!
raylib - A simple and easy-to-use library to enjoy videogames programming
RoadCaptain - Build and ride custom routes in Zwift
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.