SolarSystem
RayTracer
SolarSystem | RayTracer | |
---|---|---|
7 | 6 | |
55 | 118 | |
- | - | |
6.2 | 4.7 | |
3 months ago | 3 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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SolarSystem
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4 hours of my .obj parser so far 😭
I also ported it in an opengl project: https://github.com/aromanro/SolarSystem
- How 3d models like sphere can be rendered?
- Stereoscopic Vision using Visual Studio 2022. Any one with experience in this field?
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Matrices in physics
I've got a lot of physics-related projects on GitHub, most of them use matrices, even if sometimes it's not obvious. For example, this one: https://github.com/aromanro/SolarSystem uses matrices for changing from one coordinate system to another, rotations and so on.
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Is there a simpler way to simulate n-body problem?
I also have a solar system simulator, it used at first velocity Verlet, then I switched to Verlet since I really didn't need the velocity in it: https://github.com/aromanro/SolarSystem
- What is a small project you would recommend to someone learning OpenGL?
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Function for loading an image into OpenGL
There are countless of open source programs that do that, you just have to look over the sources. For example, one of my projects: aromanro/SolarSystem: A solar system simulator with velocity Verlet, using OpenGL for displaying. (github.com)
RayTracer
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C++ Project Ideas?
And here there is a project of mine base on them (and not only): aromanro/RayTracer: A ray tracing program (github.com)
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4 hours of my .obj parser so far 😭
I've got a basic obj parser in my ray tracing project: https://github.com/aromanro/RayTracer
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How 3d models like sphere can be rendered?
And this one: https://github.com/aromanro/RayTracer is with ray tracing, not using opengl, but it illustrates spheres that are 'really' spheres, that is, not made out of polygons. In principle such thing could be done with opengl as well (or some variation of it).
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I am looking for resources where I can learn the theoretic part of a raytracer, so I can implement it myself.
I started out with 'Ray Tracing in One Weekend' (actually it was in very few hours in a Saturday), then went further, first with the other two volumes then with some papers and other things on the net and in the end I've got this: https://github.com/aromanro/RayTracer
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Writing a Raytracer — which book?
I started with number 2 (continuing with the other two in the series), then went further and ended up with this: https://github.com/aromanro/RayTracer
- Pasionat de c++
What are some alternatives?
Principia - 𝑛-Body and Extended Body Gravitation for Kerbal Space Program
EventMolecularDynamics - A program implementing event driven molecular dynamics for hard smooth spheres, using OpenGL for displaying
rigs-of-rods - Main development repository for Rigs of Rods soft-body physics simulator
NGL - The NCCA Graphics Library
LatticeBoltzmann - A 2D Lattice Boltzmann program
HartreeFock - A program implementing the Hartree–Fock (also post-HF: MP2, CCSD(T), CIS and TDHF/RPA)/self-consistent field method (also DIIS) with Gaussian orbitals
manta-ray - An open source physically based renderer.
gtec-demo-framework
any_hash.cr - Better JSON::Any for Crystal
Powerwall2PVOutput - Send Tesla Powerwall data to PVOutput
tinyraytracer_rs - tinyraytracer implementation using Rust