openlane
OpenLane is an automated RTL to GDSII flow based on several components including OpenROAD, Yosys, Magic, Netgen and custom methodology scripts for design exploration and optimization. (by efabless)
Slime-Simulation | openlane | |
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9 | 12 | |
1,348 | 1,196 | |
- | 4.0% | |
0.0 | 8.4 | |
about 1 year ago | 2 days ago | |
C# | Python | |
GNU General Public License v3.0 only | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Slime-Simulation
Posts with mentions or reviews of Slime-Simulation.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-23.
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I'm a Highschooler and just released a Slime Mold Procedural Art Game!
I learned all this through looking at this GitHub project from Sebastian Lague. And made with Unitys game engine, using compute shaders to run the simulation on the GPU. Hope that helps!
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Particles
I started with compute shaders by referencing this GitHub https://github.com/SebLague/Slime-Simulation and the associated YouTube video. It’s written with Unity but it was helpful for writing my OpenGL shaders
- Ants
- Coding Adventure: Ant and Slime Simulations - YouTube
- Programmer plays with mesmerizing ant and slime simulations [soft spoken][visual][17:53]
- Coding Adventure: Ant and Slime Simulations
- Slime-Simulation
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Project Ideas for Uni
I have been looking at doing an FPGA implementation of this project: https://github.com/SebLague/Slime-Simulation
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Complex Behaviour from Simple Rules (Sebastian Lague YT)
These simulations were made in Unity, and coded with C# and HLSL. The code for the first two simulations is currently in early access to patrons of the channel. If you'd like to support my work, you can find it here: https://www.patreon.com/SebastianLague They will be available to everyone sometime around mid-May. The slime mould simulation is from a previous video, so you can find the code for that over here: https://github.com/SebLague/Slime-Simulation
openlane
Posts with mentions or reviews of openlane.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-15.
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[D][P] Represent Analog Circuits as Graphs
I would suggest Verilog-to-routing as the best open source tool ive used that deals with abstract circuit representations on an FPGA or similar architecture. but tools like Align and Magical both accept circuit inputs as netlists and have to represent them internally for generating layout so might be easier to understand their approach depending on your familiarity with analog circuits. One more option is to look up OpenLane flow, its more an amalgamation of lots of tools but definitely also represents circuits as a graph for manipulation later on.
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how small team survive from cadence cost
There are open source alternatives. https://github.com/The-OpenROAD-Project/OpenLane
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VLSI Tools
OpenLane
- Compiling Code into Silicon
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Kickstarting IC design
And, there is a project called 'The OpenROAD Project' which has created an open-source framework for digital back-end design/physical design. https://github.com/The-OpenROAD-Project/OpenLane
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How are modern processors and their architecture designed?
For "how the architecture is brought to silicon": Look at OpenLane. It's a complete Verilog to GDS flow, all open source and already used for some tape-outs. https://github.com/The-OpenROAD-Project/OpenLane
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Project Ideas for Uni
Maybe you can do something that can also go to an ASIC. Take a look at openlane flow, you don't need to do the backend since it is mostly script based and you can even send it to next Skywater submission. The major problem is that you currently don't have sram access so you need to create rams from logic if you need to.
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ASIC design post layout for padding.
I am not sure if you can do padding with this but dropping this down in case you haven't heard it: https://github.com/The-OpenROAD-Project/OpenLane
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Resources for a physical design engineer
Specifically openlane (https://github.com/The-OpenROAD-Project/OpenLane is a great way to start, although it's very painful trying to do complex designs. However, they're pretty helpful answering questions on Gitter
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Intro into chip design
https://github.com/efabless/openlane The README is very helpful
What are some alternatives?
When comparing Slime-Simulation and openlane you can also consider the following projects:
VulkanAutomata - Cellular Automata GPU Renderer using the Vulkan API
skywater-pdk - Open source process design kit for usage with SkyWater Technology Foundry's 130nm node.
picorv32 - PicoRV32 - A Size-Optimized RISC-V CPU
freepdk-45nm - ASIC Design Kit for FreePDK45 + Nangate for use with mflowgen
rocket-chip - Rocket Chip Generator
NTHU-ICLAB - 清華大學 | 積體電路設計實驗 (IC LAB) | 110上
riscv - RISC-V CPU Core (RV32IM)
opentitan - OpenTitan: Open source silicon root of trust
sv2v - SystemVerilog to Verilog conversion
zerosoc - Demo SoC for SiliconCompiler.
Verilog.jl - Verilog for Julia
OpenROAD-flow-scripts - OpenROAD's scripts implementing an RTL-to-GDS Flow. Documentation at https://openroad-flow-scripts.readthedocs.io/en/latest/