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These simulations were made in Unity, and coded with C# and HLSL. The code for the first two simulations is currently in early access to patrons of the channel. If you'd like to support my work, you can find it here: https://www.patreon.com/SebastianLague​ They will be available to everyone sometime around mid-May. The slime mould simulation is from a previous video, so you can find the code for that over here: https://github.com/SebLague/Slime-Simulation
My implementation is based on Slackermanz code, which you can find here: https://github.com/Slackermanz/VulkanAutomata Slackermanz also has a YouTube channel here: https://www.youtube.com/channel/UCmoNsNuM0M9VsIXfm2cHPiA