SimpleHydrology
worldengine
SimpleHydrology | worldengine | |
---|---|---|
11 | 7 | |
571 | 978 | |
- | 0.3% | |
1.3 | 3.4 | |
about 1 year ago | 8 months ago | |
C++ | Python | |
- | MIT License |
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SimpleHydrology
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Relief-Shaded Procedural DEMs
This was generated using an erosion simulation (source-code: https://github.com/weigert/SimpleHydrology).
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Tree-particles and rivers (with graphic improvements)
You can find the code here: https://github.com/weigert/SimpleHydrology
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Island River Map
SimpleHydrology now supports infinitely large maps. This was solved by making a memory pool for all map properties, requesitioning buckets for individual map-nodes and rewriting the erosion code to run on these chunks. The limit is really your memory now (and patience).
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A nice meandering river seed...
Full, updated and cleaned code now available here.
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Meandering River Erosion Simulation
The full code is available here. Written in C++ with TinyEngine.
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Meandering Rivers by Momentum Conservation
I have been playing with my SimpleHydrology system [Github Link] over the holidays and decided to implement momentum conservation for the particle-based erosion system. This, together with some minor parameter tweaks, lets me get nice meandering river behavior.
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Simulated Wind over Terrain
This is a simulation of wind flow over procedural terrain using my own GPU accelerated implementation of the lattice boltzmann method. All implemented and visualized in TinyEngine (by me). Terrain generated using SimpleHydrology (also by me). The source for this is not released (yet!). This scene is 100% procedural.
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Improved Wind Simulation over Procedural Terrain [WIP]
With a better visualization of the streamlines, some performance optimization and nicer procedural terrain (generated using SimpleHydrology) this looks really nice!
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More sped-up procedural hydrology (cause it's fun to look at)
Sure, full source here.
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...I'm back to simulating erosion again...
Sure, I can outline some basics. You can also read this thread for a small discussion.
worldengine
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(effectively) infinite custom heightmaps
Step 1: Get Worldengine and install it. There's instructions on how to do this on the github page. I use Linux but there's binaries and steps for Windows there as well.
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Relief-Shaded Procedural DEMs
The results look fantastic! I wonder, how difficult would it be to replace/supplement the base Perlin-Noise heightmap with a .png heightmap or DEM? I've been working with https://github.com/Mindwerks/worldengine for years but upscaling and eroding the heightmaps has always been a struggle.
- Looking for a tool I vaguely remember
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How do I install this?
I wanted to install this tool right here: https://github.com/Mindwerks/worldengine
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Campaign map for a northern raiders sort of campaign. C&C welcome.
Here is the link
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Is WorldEngine still working in 2021?
I recently came across this neat-looking tool for world generation. https://github.com/Mindwerks/worldengine/ This looked perfect, so despite my lack of knowledge of programming I jumped in... but the guides seems to be outdated? For example, the guide for installing on Windows assumes that we are still using Python 2.7 & Windows 7. Is it outdated? Or is there other method that I am not aware of?
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A procedural planet I've been working on. Shows generation of elevation and vegetation. Check out my youtube for more.
From the same github, you might be interested in https://github.com/Mindwerks/worldengine which uses platec but simulates more than just tectonics.
What are some alternatives?
world - A set of tools for wide world generation and manipulation
widelands - Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it.
TinyEngine - Tiny OpenGL Wrapper / 3D Engine in C++
plate-tectonics - A fork of platec http://sourceforge.net/projects/platec/
erodr - An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion
TectMap - A Python based project to procedurally generate tectonically based world maps
Planet-Generator - A procedural planet generator addon for Godot with terrain LOD.
tectonics.js - 3d plate tectonics in your web browser
sift3 - Repository sifter and hardlinker
worldengine-cpp
vengi - free and open source voxel art tools - editor, thumbnailer and format converter
sprator - A GUI application to generate random sprites and export as icon.